Difference between revisions of "Interfacing with a mouse"
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== Original Assignment == |
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| class="mbox-text" | <div> |
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Interface the PIC with a PS/2 optical mouse and display (x,y) position data on either an LCD screen (see, e.g., [[C Example: Serial LCD]] or [[C Example: Parallel Interfacing with LCDs]]) or the PC (e.g., in Matlab or hyperterminal). |
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'''This article documents an unfinished work.''' |
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<br>Content may change as the project progresses. |
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</div> |
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== Overview == |
== Overview == |
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[[image:LYNX-M9-unit.jpg|thumb|250px|Ione Lynx-M9 mouse |
[[image:LYNX-M9-unit.jpg|thumb|250px|Ione Lynx-M9 mouse|right]] |
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The goal of the project is to interface the PIC184520 with a PS/2 mouse - specifically, an ione Lynx-M9 Wheel Optical mouse with a USB to PS/2 adapter. The mouse's XY coordinates will be displayed on an LCD screen and will be updated when the mouse moves. |
The goal of the project is to interface the PIC184520 with a PS/2 mouse - specifically, an ione Lynx-M9 Wheel Optical mouse with a USB to PS/2 adapter. The mouse's XY coordinates will be displayed on an LCD screen and will be updated when the mouse moves. |
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The PS/2 connector is traditionally used to connect mice and keyboards to computer systems. The connector uses six pins: clock, data, 5V, GND and two that are not connected. The PS/2 connector is fully documented here: [http://en.wikipedia.org/wiki/PS/2_connector PS/2 connector.] We used a Parallax PS/2 to Breadboard Adapter to connect the optical mouse to the PIC18. Documentation and ordering information for the adapter can be found here: [http://www.parallax.com/Store/Microcontrollers/PropellerProgrammingKits/tabid/144/CategoryID/20/List/0/SortField/0/Level/a/ProductID/513/Default.aspx Breadboard Adapter] |
The PS/2 connector is traditionally used to connect mice and keyboards to computer systems. The connector uses six pins: clock, data, 5V, GND and two that are not connected. The PS/2 connector is fully documented here: [http://en.wikipedia.org/wiki/PS/2_connector PS/2 connector.] We used a Parallax PS/2 to Breadboard Adapter to connect the optical mouse to the PIC18. Documentation and ordering information for the adapter can be found here: [http://www.parallax.com/Store/Microcontrollers/PropellerProgrammingKits/tabid/144/CategoryID/20/List/0/SortField/0/Level/a/ProductID/513/Default.aspx Breadboard Adapter] |
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[[Image:Ps2breadboardadapter.JPG|thumb|250px|PS/2 to breadboard adapter|right]] |
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On this page you will find the steps to use a PS/2 mouse's output to meet your needs. The code, circuit diagram, and notes about the interface are included. This is currently a work in progress, but should be a good foundation for those looking to build on it and be able to use a PS/2 mouse in their own projects. |
On this page you will find the steps to use a PS/2 mouse's output to meet your needs. The code, circuit diagram, and notes about the interface are included. This is currently a work in progress, but should be a good foundation for those looking to build on it and be able to use a PS/2 mouse in their own projects. |
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<br><br> |
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== PS/2 Protocol == |
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The PS/2 protocol uses two bidirectional communication lines between the system (in this case, the PIC) and the external device (the mouse). These lines are specified as DATA and Clock and allow for host-to-device transmission and device-to-host transmission. Data is sent as bytes with 11-12 bit frames (11 for device-to-host transmission and 12 for host-to-device). The frames are made up of: A start bit, eight data bits, a parity bit (odd), an end bit, and in the case of host-to-device transmission, an acknowledge bit. This data transmission takes place based on the clock signal generated by the external device. |
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This is a simplified description of the PS/2 protocol. More thorough/technical explanations can be found at the following links: |
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[http://en.wikipedia.org/wiki/Computer_mouse Computer Mouse Wiki] |
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[http://zyz.cuit.edu.cn/MicroComputer/ps2.pdf Documentation of PS/2 Protocol by Adam Chapweske and Roy Show] |
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[http://www.computer-engineering.org/ps2protocol/ Description of PS/2 Protocol by Adam Chapweske] |
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== Mouse Interface == |
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Normally, when a mouse first powers on, it will send its device ID information and set default values for its sample rate, resolution and scaling. The mouse also by default disables its ability to report data until it is sent an “Enable Data Reporting” command from the host (in this case the PIC). Once the “Enable Data Reporting” bits are sent, data reporting is enabled, the mouse can send data as long as the clock and data line are not held low by the host. Typically, a PS/2 mouse will send 3 bytes of data in three consecutive data packets as shown in the diagram below: |
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[[Image:Mi table.PNG|thumb|374px|center|Mouse Interface Table [http://www.allpinouts.org/index.php/Mouse/Keyboard_(PS/2)]]] |
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YV and XV are overflow flags for the motion in Y and X directions respectively where 0 means negative motion and 1 means positive motion. R is for the right button and L is for the left button where 1 equals pressed and 0 equal unpressed. X0-X7 and Y0-Y7 are binary outputs of 0 to 255, which represent how far the mouse has moved in its respective directions since the last sample (the least significant digit is on the right). Optical mice with wheels and additional buttons generally send a fourth data packet, but for this lab, that data was not needed. |
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The mouse sends the data within the frames described in the PS/2 protocol section. This is a visual representation of a byte of information being sent from the mouse to the host: |
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[[Image:2 Clock data pic.PNG|thumb|374px|center|Byte of Data[http://www.computer-engineering.org/ps2protocol/]]] |
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When the clock is set low, the host will wait 10-25us before reading the data stream. More information on the mouse interface may be found at the following links:<br> |
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[http://www.computer-engineering.org/ps2protocol/ Description of PS/2 Protocol by Adam Chapweske]<br> |
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[http://www.allpinouts.org/index.php/Mouse/Keyboard_(PS/2) Description of Connector pinout for PS/2 Mouse/Keyboard by allpinouts.org] |
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== Circuit == |
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The relevant part of the breadboard adapter data sheet can be seen below. |
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[[Image:Pin definition pic.PNG|thumb|400px|left|Breadboard adapter data sheet[http://www.parallax.com/Portals/0/Downloads/docs/prod/edu/28060-PS2Adapter-v1.0.pdf]]] |
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<br><br><br><br><br><br><br><br><br> |
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[[Image:Ps2 circuit.PNG|thumb|200px|right|PS/2 circuit[http://www.computer-engineering.org/ps2protocol/]]] |
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The mouse, as can be seen in the breadboard adapter schematic, now has four conduits indirectly attached to it. In order to operate, the mouse needs power, so the 5v and ground are used to power the mouse. The other two pins are actually used as both inputs and outputs. The mouse needs to first receive a signal before it can output a signal. The mouse also generates its own clock signal. More about this can be found in the PS2 protocol section. |
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Instead of using the resistors seen in the breadboard adapter schematic, it is actually preferable to use the PS/2 schematic shown at right because the PIC also needs to send data to the mouse. |
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The clock and data lines connect directly to the clock and data lines of the breadboard adapter. Note: there should be a resistor between the microcontroller outputs C/D and the base of the transistors. We also found that the buffers were unnecessary. |
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Basically, the microcontroller needs to be able to have two way communication with the mouse. So if the PIC wants to send data to the mouse, data will equal output D inverted, and Clock will equal output C inverted. Once the mouse starts sending data (and the outputs of C/D are set low), the clock and data lines are normally held at 5v, but are then set low if the mouse sends logic low. More information about this operation can be found here: [http://www.computer-engineering.org/ps2protocol/ PS2 Protocol] |
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A great way to trouble shoot, debug, and see the final result is to use an LCD screen to display the information that the mouse is sending to the PIC. More information about LCDs and the flex code we used can be found here: [[C_Example:_Parallel_Interfacing_with_LCDs]] |
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A picture of our complete circuit can be found at right. |
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[[Image:Circuit no mouse.JPG|thumb|250px|right|PS/2 to PIC circuit with LCD]] |
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<br><br><br><br><br><br><br><br><br><br><br> |
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==Code== |
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Our code (shown further down) attempts to display X and Y coordinate motion of an optical mouse by doing the following:<br> |
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'''1.''' Set Clock low<br> |
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'''2.''' Wait at least 100 microseconds<br> |
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'''3.''' Set Data low<br> |
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'''4.''' Release Clock |
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(Default is high on an open collector. Setting Data low and Clock high is the host requesting to send command, and this should cause the mouse to start generating clock signals and to wait for commands from the host) <br> |
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'''5.''' Wait for clock to go low (represents beginning of a clock input wave from mouse)<br> |
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'''6.''' Send next bit of “Enable Data Reporting” command to mouse |
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(The “Enable Data Reporting” command is 0xF4, or 244 in binary, sent within the 12 bit frame described in the PS/2 Protocol section)<br> |
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'''7.''' Repeat steps 5 & 6 until the “Enable Data Reporting” command is completely sent and acknowledged by the mouse<br> |
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'''8.''' Release Clock<br> |
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'''9.''' Release Data |
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(Clock high and Data high will put the mouse into idle mode and if Data Reporting has been enabled, the mouse should send a Data and Clock signal to the PIC when it detects button changes or motion)<br> |
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'''10.''' Wait for clock to go low<br> |
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'''11.''' Input Data bit into a 33 member array<br> |
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'''12.''' Repeat steps 10 & 11 until the 33 member array is filled with 3 data packets worth of information (three 11 bit data packets converted into an 33 member array of 1’s and 0’s)<br> |
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'''13.''' Interpret the direction bits (explained in the Mouse Interface section)<br> |
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'''14.''' Interpret the X and Y motion bytes<br> |
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'''15.''' Update cumulative X,Y motion and display on LCD<br> |
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'''16.''' Repeat steps 1-15 indefinitely |
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<br> |
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Actual Code Used: |
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<pre> |
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#include <18F4520.h> |
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#fuses HS,NOWDT,PUT,NOLVP |
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#use delay(clock=40000000) |
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#include "lcd_flex.c" |
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lcd_init(); |
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signed int Xdir; |
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signed int Ydir; |
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int Xadd; |
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int Yadd; |
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int i = 0; |
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int1 data[33]; |
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int1 interrupt = 0; |
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int1 enabled = 0; |
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signed int16 Xpos = 0; |
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signed int16 Ypos = 0; |
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int1 enabledata[10] = {0,0,1,0,1,1,1,1,0,1}; //F4, enable sending command |
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#INT_EXT1 // designates that this is the routine to call |
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//when pin RB1/INT1 changes state |
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void INT1isr() { |
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lcd_init(); // initialize lcd |
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if (enabled == 0) //outputs a data bit to mouse |
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{ |
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if(enabledata[i] == 1) |
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{ |
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output_low(PIN_B3); |
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} |
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if(enabledata[i] == 0) |
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{ |
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output_high(PIN_B3); |
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} |
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i++; |
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} |
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if (enabled == 1) |
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{ |
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delay_us(20); |
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data[i] = input(PIN_B0); //read a logical high or low into array |
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interrupt = 1; |
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} |
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//to break out of infinite while loop |
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} |
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//PIN_B0 = data input/output |
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//PIN_B1 = clock input/output |
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//PIN_B2 = clock control output high sets clock low |
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//PIN_B3 = data control output high sets data low |
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//========================== |
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void main(){ |
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lcd_init(); // initialize lcd |
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output_high(PIN_B2); //sets up mouse for host to mouse communication |
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delay_us(120); |
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output_high(PIN_B3); |
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output_low(PIN_B2); |
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enable_interrupts(INT_EXT1); |
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enable_interrupts(GLOBAL); |
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ext_int_edge(1, H_TO_L); //interrupt on INT1/RB1 pin for high to low transition |
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while(enabled == 0) //mouse data sending initially disabled |
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{ |
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if (i > 9) |
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{ |
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enabled = 1; //sending from mouse should be enabled at this point |
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output_low(PIN_B3); |
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} |
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} |
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output_low(PIN_B2); |
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output_low(PIN_B3); //mouse idle |
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while (true) |
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{ |
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enable_interrupts(INT_EXT1); |
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ext_int_edge(1, H_TO_L); //interrupt on INT1/RB1 pin for high to low |
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//transition |
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//printf(lcd_putc,interrupt); |
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for(i = 0; i <= 32; i++) //should obtain a 33 member array of 1s and 0s |
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{ |
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while (interrupt == 0) |
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{ //while loop goes until interrupt occurs |
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//printf(lcd_putc,"in second while loop\n"); |
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} |
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interrupt = 0; //reset interrupt |
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} |
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disable_interrupts(INT_EXT1); |
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output_high(PIN_B2); //inhibit furthur transmission |
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if (data[4] ==1) |
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{ |
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Xdir = 1; //movement in positive x direction |
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} |
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if (data[4] == 0) |
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{ |
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Xdir = -1; //movement in negative x direction |
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} |
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if (data[3] == 1) |
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{ |
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Ydir = 1; //movement in positive y direction |
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} |
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if (data[3] == 0) |
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{ |
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Ydir = -1; //movement in negative y direction |
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} |
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for (i = 0; i <=7; i++) |
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{ |
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Xadd = Xadd + data[12+i]*(2)^(i); //convert x motion binary input to # |
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} |
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for (i = 0; i <=7; i++) |
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{ |
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Yadd = Yadd + data[23+i]*(2)^(i); //convert y motion binary input to # |
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} |
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Xpos = Xpos + Xadd*Xdir; //cumulative x motion |
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Xadd = 0; |
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Ypos = Ypos + Yadd*Ydir; //cumulaive y moution |
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Yadd = 0; |
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printf(lcd_putc, "\f(X,Y) \n = (%ld,%ld)", Xpos,Ypos); //displays coordinates |
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output_low (PIN_B2); //mouse idle again, ready for more data |
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} |
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} |
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</pre> |
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==Unresolved Issues== |
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Our group was unable to display the motion of an optical mouse on an LCD screen. After a great deal of troubleshooting, we have come to the conclusion that our interrupt service routine algorithm or microcontroller is simply not fast enough to receive and send data in time with clock signal generated by the mouse. The mouse clock signal is essentially a 10-16.7 kHz square wave. Each high and each low on the clock signal would last roughly 40 microseconds and our interrupt service routine (which was supposed to trigger every time the clock went from high to low) tended to miss or skip several signals at a time. This problem prevented the mouse from ever receiving an “Enable Data Reporting” from the PIC and thus the mouse never outputted data to the PIC. |
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Suggested solution: Use a faster microcontroller or develop a more efficient interface program. |
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== PS/2 Interface == |
Latest revision as of 01:54, 16 February 2009
This article documents an unfinished work.
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Overview
The goal of the project is to interface the PIC184520 with a PS/2 mouse - specifically, an ione Lynx-M9 Wheel Optical mouse with a USB to PS/2 adapter. The mouse's XY coordinates will be displayed on an LCD screen and will be updated when the mouse moves.
The PS/2 connector is traditionally used to connect mice and keyboards to computer systems. The connector uses six pins: clock, data, 5V, GND and two that are not connected. The PS/2 connector is fully documented here: PS/2 connector. We used a Parallax PS/2 to Breadboard Adapter to connect the optical mouse to the PIC18. Documentation and ordering information for the adapter can be found here: Breadboard Adapter
On this page you will find the steps to use a PS/2 mouse's output to meet your needs. The code, circuit diagram, and notes about the interface are included. This is currently a work in progress, but should be a good foundation for those looking to build on it and be able to use a PS/2 mouse in their own projects.
PS/2 Protocol
The PS/2 protocol uses two bidirectional communication lines between the system (in this case, the PIC) and the external device (the mouse). These lines are specified as DATA and Clock and allow for host-to-device transmission and device-to-host transmission. Data is sent as bytes with 11-12 bit frames (11 for device-to-host transmission and 12 for host-to-device). The frames are made up of: A start bit, eight data bits, a parity bit (odd), an end bit, and in the case of host-to-device transmission, an acknowledge bit. This data transmission takes place based on the clock signal generated by the external device.
This is a simplified description of the PS/2 protocol. More thorough/technical explanations can be found at the following links:
Documentation of PS/2 Protocol by Adam Chapweske and Roy Show
Description of PS/2 Protocol by Adam Chapweske
Mouse Interface
Normally, when a mouse first powers on, it will send its device ID information and set default values for its sample rate, resolution and scaling. The mouse also by default disables its ability to report data until it is sent an “Enable Data Reporting” command from the host (in this case the PIC). Once the “Enable Data Reporting” bits are sent, data reporting is enabled, the mouse can send data as long as the clock and data line are not held low by the host. Typically, a PS/2 mouse will send 3 bytes of data in three consecutive data packets as shown in the diagram below:
YV and XV are overflow flags for the motion in Y and X directions respectively where 0 means negative motion and 1 means positive motion. R is for the right button and L is for the left button where 1 equals pressed and 0 equal unpressed. X0-X7 and Y0-Y7 are binary outputs of 0 to 255, which represent how far the mouse has moved in its respective directions since the last sample (the least significant digit is on the right). Optical mice with wheels and additional buttons generally send a fourth data packet, but for this lab, that data was not needed.
The mouse sends the data within the frames described in the PS/2 protocol section. This is a visual representation of a byte of information being sent from the mouse to the host:
When the clock is set low, the host will wait 10-25us before reading the data stream. More information on the mouse interface may be found at the following links:
Description of PS/2 Protocol by Adam Chapweske
Description of Connector pinout for PS/2 Mouse/Keyboard by allpinouts.org
Circuit
The relevant part of the breadboard adapter data sheet can be seen below.
The mouse, as can be seen in the breadboard adapter schematic, now has four conduits indirectly attached to it. In order to operate, the mouse needs power, so the 5v and ground are used to power the mouse. The other two pins are actually used as both inputs and outputs. The mouse needs to first receive a signal before it can output a signal. The mouse also generates its own clock signal. More about this can be found in the PS2 protocol section.
Instead of using the resistors seen in the breadboard adapter schematic, it is actually preferable to use the PS/2 schematic shown at right because the PIC also needs to send data to the mouse.
The clock and data lines connect directly to the clock and data lines of the breadboard adapter. Note: there should be a resistor between the microcontroller outputs C/D and the base of the transistors. We also found that the buffers were unnecessary.
Basically, the microcontroller needs to be able to have two way communication with the mouse. So if the PIC wants to send data to the mouse, data will equal output D inverted, and Clock will equal output C inverted. Once the mouse starts sending data (and the outputs of C/D are set low), the clock and data lines are normally held at 5v, but are then set low if the mouse sends logic low. More information about this operation can be found here: PS2 Protocol
A great way to trouble shoot, debug, and see the final result is to use an LCD screen to display the information that the mouse is sending to the PIC. More information about LCDs and the flex code we used can be found here: C_Example:_Parallel_Interfacing_with_LCDs
A picture of our complete circuit can be found at right.
Code
Our code (shown further down) attempts to display X and Y coordinate motion of an optical mouse by doing the following:
1. Set Clock low
2. Wait at least 100 microseconds
3. Set Data low
4. Release Clock
(Default is high on an open collector. Setting Data low and Clock high is the host requesting to send command, and this should cause the mouse to start generating clock signals and to wait for commands from the host)
5. Wait for clock to go low (represents beginning of a clock input wave from mouse)
6. Send next bit of “Enable Data Reporting” command to mouse
(The “Enable Data Reporting” command is 0xF4, or 244 in binary, sent within the 12 bit frame described in the PS/2 Protocol section)
7. Repeat steps 5 & 6 until the “Enable Data Reporting” command is completely sent and acknowledged by the mouse
8. Release Clock
9. Release Data
(Clock high and Data high will put the mouse into idle mode and if Data Reporting has been enabled, the mouse should send a Data and Clock signal to the PIC when it detects button changes or motion)
10. Wait for clock to go low
11. Input Data bit into a 33 member array
12. Repeat steps 10 & 11 until the 33 member array is filled with 3 data packets worth of information (three 11 bit data packets converted into an 33 member array of 1’s and 0’s)
13. Interpret the direction bits (explained in the Mouse Interface section)
14. Interpret the X and Y motion bytes
15. Update cumulative X,Y motion and display on LCD
16. Repeat steps 1-15 indefinitely
Actual Code Used:
#include <18F4520.h> #fuses HS,NOWDT,PUT,NOLVP #use delay(clock=40000000) #include "lcd_flex.c" lcd_init(); signed int Xdir; signed int Ydir; int Xadd; int Yadd; int i = 0; int1 data[33]; int1 interrupt = 0; int1 enabled = 0; signed int16 Xpos = 0; signed int16 Ypos = 0; int1 enabledata[10] = {0,0,1,0,1,1,1,1,0,1}; //F4, enable sending command #INT_EXT1 // designates that this is the routine to call //when pin RB1/INT1 changes state void INT1isr() { lcd_init(); // initialize lcd if (enabled == 0) //outputs a data bit to mouse { if(enabledata[i] == 1) { output_low(PIN_B3); } if(enabledata[i] == 0) { output_high(PIN_B3); } i++; } if (enabled == 1) { delay_us(20); data[i] = input(PIN_B0); //read a logical high or low into array interrupt = 1; } //to break out of infinite while loop } //PIN_B0 = data input/output //PIN_B1 = clock input/output //PIN_B2 = clock control output high sets clock low //PIN_B3 = data control output high sets data low //========================== void main(){ lcd_init(); // initialize lcd output_high(PIN_B2); //sets up mouse for host to mouse communication delay_us(120); output_high(PIN_B3); output_low(PIN_B2); enable_interrupts(INT_EXT1); enable_interrupts(GLOBAL); ext_int_edge(1, H_TO_L); //interrupt on INT1/RB1 pin for high to low transition while(enabled == 0) //mouse data sending initially disabled { if (i > 9) { enabled = 1; //sending from mouse should be enabled at this point output_low(PIN_B3); } } output_low(PIN_B2); output_low(PIN_B3); //mouse idle while (true) { enable_interrupts(INT_EXT1); ext_int_edge(1, H_TO_L); //interrupt on INT1/RB1 pin for high to low //transition //printf(lcd_putc,interrupt); for(i = 0; i <= 32; i++) //should obtain a 33 member array of 1s and 0s { while (interrupt == 0) { //while loop goes until interrupt occurs //printf(lcd_putc,"in second while loop\n"); } interrupt = 0; //reset interrupt } disable_interrupts(INT_EXT1); output_high(PIN_B2); //inhibit furthur transmission if (data[4] ==1) { Xdir = 1; //movement in positive x direction } if (data[4] == 0) { Xdir = -1; //movement in negative x direction } if (data[3] == 1) { Ydir = 1; //movement in positive y direction } if (data[3] == 0) { Ydir = -1; //movement in negative y direction } for (i = 0; i <=7; i++) { Xadd = Xadd + data[12+i]*(2)^(i); //convert x motion binary input to # } for (i = 0; i <=7; i++) { Yadd = Yadd + data[23+i]*(2)^(i); //convert y motion binary input to # } Xpos = Xpos + Xadd*Xdir; //cumulative x motion Xadd = 0; Ypos = Ypos + Yadd*Ydir; //cumulaive y moution Yadd = 0; printf(lcd_putc, "\f(X,Y) \n = (%ld,%ld)", Xpos,Ypos); //displays coordinates output_low (PIN_B2); //mouse idle again, ready for more data } }
Unresolved Issues
Our group was unable to display the motion of an optical mouse on an LCD screen. After a great deal of troubleshooting, we have come to the conclusion that our interrupt service routine algorithm or microcontroller is simply not fast enough to receive and send data in time with clock signal generated by the mouse. The mouse clock signal is essentially a 10-16.7 kHz square wave. Each high and each low on the clock signal would last roughly 40 microseconds and our interrupt service routine (which was supposed to trigger every time the clock went from high to low) tended to miss or skip several signals at a time. This problem prevented the mouse from ever receiving an “Enable Data Reporting” from the PIC and thus the mouse never outputted data to the PIC.
Suggested solution: Use a faster microcontroller or develop a more efficient interface program.