Difference between revisions of "WiiMouse"
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= The WiiMouse = |
= The WiiMouse = |
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[[Image:HPIM1027.jpg|center]] |
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==Introduction== |
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== |
==Overview== |
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[[Image:Wiimouse-labels.jpg|right|thumb|200px|Wiimouse with Button Labels]] |
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The purpose of our project is to undertake the design and fabrication of a computer mouse that controls the on-computer cursor with hand movements in two dimensions -- roll and pitch (in the style of the WiiMote). We will accomplish this through the use of a two-axis accelerometer to determine the angle (x and y) of the remote relative to a preset (0, 0) and a XBee module for communication between the device and the computer. One of our primary goals will be to optimize the user’s experience by creating a device of reasonable size and weight, and focusing on an intuitive interface, in terms of cursor resolution and a tracking (cursor hold) button that is analogous to lifting a traditional mouse off a surface and relocating it. |
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== |
==Team Members== |
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[[Image:wiimouse.jpg|1000px]] |
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Michael Kryger, 5th Year BME BS/MS |
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Ben Murphy, 4th year ME BS/MS |
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Charles Wang, 1st year BME MS |
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[[Image:Murphy-Wang-Kryger-1-.jpg|thumb|200px|right|Murphy, Wang, Kryger]] |
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==Files== |
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Here is the code that was written for the Wiimouse. The c code should be programmed to the PIC. Wiimouse.m can be run in Matlab by typing 'wiimouse' into the command window, but it must be in the same folder as Wiimouse.fig. |
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[http://hades.mech.northwestern.edu/wiki/images/1/12/Wiimouse.m Wiimouse.m] |
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[http://hades.mech.northwestern.edu/wiki/images/6/6b/Wiimouse.fig Wiimouse.fig] |
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[http://hades.mech.northwestern.edu/wiki/images/0/0b/Wiimouse.c Wiimouse.c] |
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==Electrical Design== |
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===Components=== |
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<table border="1" width="45%"> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1"><b>Part Name</b></font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1"><b>Quantity</b></font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1"><b>Part Number / Datasheet</b></font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">PIC 18 Microcontroller</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">1</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1">[http://www.ortodoxism.ro/datasheets2/f/0xwypjaz882icwuhol9cl7exy37y.pdf PIC18F4520-I/P]</font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">20 MHz Oscillator</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">1</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1">[http://www.ctscorp.com/components/Datasheets/008-0258-0_C.pdf CTX169]</font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">Accelerometer</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">1</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1">[http://www.st.com/stonline/products/literature/ds/10219.pdf LIS2L02AS4-TR]</font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">XBee Module</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">2</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1">[http://ftp1.digi.com/support/documentation/manual_xb_oemrfmodules_802.15.4.pdf XBee]</font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">5V Voltage Regulator</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">1</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1">[http://www.national.com/ds.cgi/LP/LP2954.pdf LP2954IT]</font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">9V Battery</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">1</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1"></font></p> |
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</td> |
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</tr> |
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<tr> |
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<td width="15%"> |
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<p><font size="-1">RS232 / USB Cable</font></p> |
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</td> |
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<td width="10%"> |
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<p><font size="-1">1</font></p> |
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</td> |
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<td width="15%"> |
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<p><font size="-1">[http://www.ftdichip.com/Documents/DataSheets/Modules/DS_TTL232R.pdf TTL-232R]</font></p> |
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</td> |
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</tr> |
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</table> |
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<u>Notes</u>: |
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More information on the accelerometers can be found [[Accelerometers|here]]. |
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More information on Xbee communication can be found [http://hades.mech.northwestern.edu/wiki/index.php/XBee_radio_communication_between_PICs here]. |
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More information on PIC connections can be found [http://hades.mech.northwestern.edu/wiki/index.php/4520_Board_intro here] and [http://hades.mech.northwestern.edu/wiki/index.php/4520_Board_construction here]. |
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The LED, reset button, and various clicking buttons shown in the circuit diagram below are generic parts that can be found in the lab. |
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===Circuit Diagram=== |
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[[Image:wiimouse.jpg|800px]] |
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<u>Notes</u>: |
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We recommend that the PIC, accelerometer, and XBee module be built separately and connected with ribbon cables. This modularization helps with debugging and repairing parts individually, and also allows more flexibility to fit the parts inside the device. |
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Both XBee modules were mounted on the PCB (XBee interface module) mentioned in the XBee communication wiki page. The XBee chip that was connected to the computer was powered by the 5V (downregulated to 3.3 V) Line from the PC. |
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==PIC Code== |
==PIC Code== |
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<pre> |
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#include <18f4520.h> |
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#fuses HS,NOLVP,NOWDT,NOPROTECT,CCP2B3 |
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#use delay(clock=20000000) // 20 MHz crystal on PCB |
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#use rs232(baud=9600, UART1, stream=MOUSE, Errors) //setup rs232 |
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// characters tranmitted faster than the pic eats them will cause UART to hang. |
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#include <stdlib.h> |
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#include <math.h> |
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#use fixed_io(c_outputs=pin_C6,pin_C2) //speed up port use |
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unsigned int16 accvolty; |
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unsigned int16 accvoltx; |
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int16 accvoltysign; |
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int16 accvoltxsign; |
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int left; |
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int right; |
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int on; |
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void leftclicktest(){ //This is the routine to check for a left mouse click. |
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left = input_state(PIN_D7); |
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} |
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void rightclicktest(){ //Right mouse click. |
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right = input_state(PIN_D6); |
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} |
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void trackon(){ /Tracking on and off. |
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on = input_state(PIN_D5); |
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} |
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void main(){ |
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setup_adc_ports(AN0_TO_AN11); // Enable analog inputs; choices run from just AN0, up to AN0_TO_AN11 |
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setup_adc(ADC_CLOCK_INTERNAL); // the range selected has to start with AN0 |
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while (TRUE) { |
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set_adc_channel(9); // AN9 used for x acceleration. |
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delay_us(10); |
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accvoltx = read_adc(); |
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set_adc_channel(11); //AN11 used for y acceleration |
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delay_us(10); |
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accvolty = read_adc(); |
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accvoltysign = accvolty - 130; //These operations are necessary to convert from the unsigned |
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accvoltxsign = accvoltx - 134 ; //voltages read from the ADC. This allows positive and negative |
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//values. |
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leftclicktest(); |
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rightclicktest(); |
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trackon(); |
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printf("%Ld %Ld %i %i %i \n", accvoltxsign, accvoltysign, left, right, on); //Output the important mouse states to MATLAB. |
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delay_ms(25); //This delay is necessary to prevent sending junk data. |
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} |
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} |
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</pre> |
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==MATLAB Code== |
==MATLAB Code== |
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Line 158: | Line 360: | ||
</pre> |
</pre> |
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==Challenges== |
==Design Challenges== |
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===Wireless Communication=== |
===Wireless Communication=== |
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Initially, we sought out to use a bluetooth transmitter to interface with the computer. We discovered that bluetooth modules can be extremely expensive, compounded by the fact that we were not buying them by the thousands. The less expensive modules are extremely difficult to solder, as they are surface mount. The module we purchase had grooves on the side that fit wires nicely, however would not stick when soldered. This was part #497-5791-ND on the Digikey website. Thus, our experience with bluetooth was shortlived, and was limited to hardware only. |
Initially, we sought out to use a bluetooth transmitter to interface with the computer. We discovered that bluetooth modules can be extremely expensive, compounded by the fact that we were not buying them by the thousands. The less expensive modules are extremely difficult to solder, as they are surface mount. The module we purchase had grooves on the side that fit wires nicely, however would not stick when soldered. This was part [http://search.digikey.com/scripts/DkSearch/dksus.dll?Detail?name=497-5791-ND #497-5791-ND] on the Digikey website. Thus, our experience with bluetooth was shortlived, and was limited to hardware only. |
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XBee ended up being a very straightforward way of transmitting data by using the printf function discussed in [http://hades.mech.northwestern.edu/wiki/index.php/Serial_communication_with_Matlab this wiki page]. Coupled with the the [http://www.ftdichip.com/Products/EvaluationKits/TTL-232R.htm ttl232r] USB to Serial cable, this provided an elegant way of displaying information from a COM port in windows. |
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===Mouse Control in Windows=== |
===Mouse Control in Windows=== |
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For the most robust mouse control, writing a driver is your best bet, however this can be very challenging. |
For the most robust mouse control, writing a driver is your best bet, however this can be very challenging. We found that there was not enough time, or resources to be able to write a device driver. |
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We also attempted to create an executible in Visual C++. In this case, we were able to achieve mouse control using the function SendInput to mimick mouse movement and clicks. Read about SendInput more in the [http://msdn2.microsoft.com/en-us/library/ms646310(VS.85).aspx msdn guide]. |
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In MATLAB, there is a command for setting a position: |
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<pre> |
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set(0,'PointerLocation', [x y]); |
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</pre> |
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However, this command is only activated when a figure is open. To activate the command, and simplify the programming, a graphical user interface was created using MATLAB's Guide software. (Type 'guide' in the command window and press enter). |
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Mouse clicks were more tricky, as there is native method to control mouse down and up in MATLAB, unless it is limited to the figure that is created. For Windows mouse clicks, a Java robot was used. Refer to the MATLAB code for references to these bots. These allowed for right and left button down and button ups, based on the serial data stream. |
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===Serial Communication=== |
===Serial Communication=== |
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We were able to print strings of text fairly easily using the information from the [http://hades.mech.northwestern.edu/wiki/index.php/Serial_communication_with_Matlab Serial Communication wiki]. When we originally intended to use a Visual C program, we examined the format of rs232 data for standard windows serial mice: |
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<pre> |
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D7 D6 D5 D4 D3 D2 D1 D0 |
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Byte 1 X 1 LC RC Y7 Y6 X7 X6 |
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Byte 2 X 0 X5 X4 X3 X2 X1 X0 |
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Byte 3 X 0 Y5 Y4 Y3 Y2 Y1 Y0 |
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LC = Left click |
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RC = Right click |
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Note that each packet of data included the previous 7 x and y positions. |
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</pre> |
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The PIC command that we believed would transfer data byte by byte was putc, however we never were able to get it to work properly. |
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In the end, we simply printed a string with 5 pieces of information: X Acceleration, Y Acceleration, Left Button status, Right Button Status, Side Button status. In MATLAB, the string was converted back to numerical values. |
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===Position from Accelerometers=== |
===Position from Accelerometers=== |
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[[Image:rollpitch.jpg|right]] |
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There are a number of ways that we could have used accelerometer data. Position data could be garnered from translational movement of the arm or rotational movement of the wrist. |
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We examined a few algorithms that would take data from translational position. Theoretically, it would be a simple matter of integrating acceleration to get velocity. Velocity information could have been used to determine mouse movement. Or, velocity could have been integrated to get a relative position. In practice, it turns out that this method is difficult to use with our configuration. Accelerometer data did not have enough resolution, neither in acceleration nor in time, to be able to achieve meaningful integration values. |
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We later discovered that accelerometers in general are not conducive to determining a position. This is the main reason why the Nintendo WiiMote has both accelerometers and IR sensors- the IR sensors are used to deduce position. |
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The only reliable method to garner position from acceleration data was using wrist rotation to infer pitch and roll. Pitching or rolling the remote lined up the accelerometers y axis and x axis respectively with gravitational acceleration, giving us a measure of the angle rotated. |
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Even using the accelerometer like this, there was still a very narrow range of values that the PIC received. The values were signed 8-bit binary digits from -128 to 128. Realistically, it only displayed values from -50 to 50. (Perhaps using an accelerometer with a lower maximum acceleration would have been better in our case). With 80% of users displaying a resolution of 1024 x 768 and above nowadays, this is insufficient for simply assigning a binary value to a screen position; the cursor would only be able to move in less than 1/4 of the screen. However, simply stretching out values to the screen resolution caused the mouse to jump multiple pixels each time, which was also unwanted. A balance had to made between getting a large area of cursor control and not having a jumpy cursor. |
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To solve the problem, the accelerometer values were scaled up by a factor of five. A buffer of ten data points was then used to move the cursor. Also, the cursor does not just move from position 1 to position 2. It interpolates the positions in between to make a seemingly smoother mouse movement. |
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Because the cursor coverage still did not span the entire screen, a button was added that allowed the user to freeze the mouse position, while returning the device to a neutral position. This basically created a new origin of mouse movement, allowing for coverage of the entire screen. |
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Finally, a threshold was set so that when the device is more or less stationary, the cursor would not hop between two values. |
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==Results== |
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Overall, the final WiiMouse design offered a reasonably reliable human interface with Windows. Most users were quite capable of adapting to controlling the cursor with the device in a very short time, indicating the design was fairly intuitive. The end result was a mouse that functioned reliably and was capable of a reasonable level of precision. |
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The decision to allow MATLAB to complete the number crunching for determining cursor position was perhaps the most important aspect of completing a functional mouse algorithm, as the PIC calculations resulted in great difficulty and egregious errors. Simplification of the system used to determine cursor movement also greatly aided in allowing for successfully implementing a WiiMouse. |
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===Reflection and Future Changes=== |
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Something to think about for future applications would be increasing the level of sophistication for positioning. While interpreting position based on acceleration is quite difficult, it would be possible to add other sensors to allow for a greater level of precision and positioning capability. One option may be to employ a MEMS gyrometer in addition to the onboard accelerometer to interpret the pitch, roll, and yaw of the device. Of course, an obvious answer may be to use an approach similar to that of Nintendo and employ infrared sensing as a positioning tool. Generally speaking, the key to increasing the level of precision for the cursor on the Windows side is increasing the precision and data range of the positioning system used in the WiiMouse. With simple sensing based on changes in the gravitational component of acceleration, it will be quite difficult to increase the level of precision beyond what it currently is. |
Latest revision as of 14:39, 23 March 2008
The WiiMouse
Overview
The purpose of our project is to undertake the design and fabrication of a computer mouse that controls the on-computer cursor with hand movements in two dimensions -- roll and pitch (in the style of the WiiMote). We will accomplish this through the use of a two-axis accelerometer to determine the angle (x and y) of the remote relative to a preset (0, 0) and a XBee module for communication between the device and the computer. One of our primary goals will be to optimize the user’s experience by creating a device of reasonable size and weight, and focusing on an intuitive interface, in terms of cursor resolution and a tracking (cursor hold) button that is analogous to lifting a traditional mouse off a surface and relocating it.
Team Members
Michael Kryger, 5th Year BME BS/MS
Ben Murphy, 4th year ME BS/MS
Charles Wang, 1st year BME MS
Files
Here is the code that was written for the Wiimouse. The c code should be programmed to the PIC. Wiimouse.m can be run in Matlab by typing 'wiimouse' into the command window, but it must be in the same folder as Wiimouse.fig. Wiimouse.m Wiimouse.fig Wiimouse.c
Electrical Design
Components
Part Name |
Quantity |
Part Number / Datasheet |
PIC 18 Microcontroller |
1 |
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20 MHz Oscillator |
1 |
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Accelerometer |
1 |
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XBee Module |
2 |
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5V Voltage Regulator |
1 |
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9V Battery |
1 |
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RS232 / USB Cable |
1 |
Notes:
More information on the accelerometers can be found here.
More information on Xbee communication can be found here.
More information on PIC connections can be found here and here.
The LED, reset button, and various clicking buttons shown in the circuit diagram below are generic parts that can be found in the lab.
Circuit Diagram
Notes:
We recommend that the PIC, accelerometer, and XBee module be built separately and connected with ribbon cables. This modularization helps with debugging and repairing parts individually, and also allows more flexibility to fit the parts inside the device.
Both XBee modules were mounted on the PCB (XBee interface module) mentioned in the XBee communication wiki page. The XBee chip that was connected to the computer was powered by the 5V (downregulated to 3.3 V) Line from the PC.
PIC Code
#include <18f4520.h> #fuses HS,NOLVP,NOWDT,NOPROTECT,CCP2B3 #use delay(clock=20000000) // 20 MHz crystal on PCB #use rs232(baud=9600, UART1, stream=MOUSE, Errors) //setup rs232 // characters tranmitted faster than the pic eats them will cause UART to hang. #include <stdlib.h> #include <math.h> #use fixed_io(c_outputs=pin_C6,pin_C2) //speed up port use unsigned int16 accvolty; unsigned int16 accvoltx; int16 accvoltysign; int16 accvoltxsign; int left; int right; int on; void leftclicktest(){ //This is the routine to check for a left mouse click. left = input_state(PIN_D7); } void rightclicktest(){ //Right mouse click. right = input_state(PIN_D6); } void trackon(){ /Tracking on and off. on = input_state(PIN_D5); } void main(){ setup_adc_ports(AN0_TO_AN11); // Enable analog inputs; choices run from just AN0, up to AN0_TO_AN11 setup_adc(ADC_CLOCK_INTERNAL); // the range selected has to start with AN0 while (TRUE) { set_adc_channel(9); // AN9 used for x acceleration. delay_us(10); accvoltx = read_adc(); set_adc_channel(11); //AN11 used for y acceleration delay_us(10); accvolty = read_adc(); accvoltysign = accvolty - 130; //These operations are necessary to convert from the unsigned accvoltxsign = accvoltx - 134 ; //voltages read from the ADC. This allows positive and negative //values. leftclicktest(); rightclicktest(); trackon(); printf("%Ld %Ld %i %i %i \n", accvoltxsign, accvoltysign, left, right, on); //Output the important mouse states to MATLAB. delay_ms(25); //This delay is necessary to prevent sending junk data. } }
MATLAB Code
The initialization code opens up a graphical user interface with a single button, allowing the user to turn on and off mouse control. The figure that is called can be found here.
function varargout = wiimouse(varargin) gui_Singleton = 1; gui_State = struct('gui_Name', mfilename, ... 'gui_Singleton', gui_Singleton, ... 'gui_OpeningFcn', @wiimouse_OpeningFcn, ... 'gui_OutputFcn', @wiimouse_OutputFcn, ... 'gui_LayoutFcn', [] , ... 'gui_Callback', []); if nargin && ischar(varargin{1}) gui_State.gui_Callback = str2func(varargin{1}); end if nargout [varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:}); else gui_mainfcn(gui_State, varargin{:}); end % End initialization code - DO NOT EDIT % --- Executes just before wiimouse is made visible. function wiimouse_OpeningFcn(hObject, eventdata, handles, varargin) handles.output = hObject; guidata(hObject, handles); delete(instrfind) % --- Outputs from this function are returned to the command line. function varargout = wiimouse_OutputFcn(hObject, eventdata, handles) varargout{1} = handles.output; % --- Executes on button press in pushbutton1. function pushbutton1_Callback(hObject, eventdata, handles) %When button is clicked, do the following: delete(instrfind) if get(hObject, 'Value') %If button was toggled on: import java.awt.*; %Java bot that simulates mouse clicks import java.awt.event.*; %Java bot that simulates mouse clicks rob=Robot; %Assign Java bot functions to variable Rob s = serial('COM7','BAUD',9600); %Pick serial port sets fopen(s) %Open Serial port set(hObject, 'String', 'Stop Mouse control') %Change text in button to "Stop Mouse Control" hold_but = [0 0]; %Initialize with no buttons being held down screen_res = get(0, 'ScreenSize'); %Get screen resolution origin = [51 35]; %Pick mouse origin (when accx and accy produce min position) buffx = []; %Initialize position buffer in x direction buffy = []; %Initialize position buffer in y direction end %~~~Main Loop of Program~~~ while 1 %Keep running indefinitely if ~get(handles.pushbutton1, 'Value'); %If the button is toggled to off: set(hObject, 'String', 'Start Mouse control') %Change button text bacl to "Start Mouse Control" s = serial('COM7','BAUD',9600); %Get serial port settings fclose(instrfind); %Close the serial port delete(instrfind); %Delete the serial port break; %End While loop end %~~~Get Serial Data~~~ serial_data = fscanf(s); %Import serial data in the format 'Xdata Ydata LeftClick RightClick MouseMove' serial_data = str2num(serial_data); %Turn the serial data into numbers, a 5 x 1 matrix if length(serial_data) ~=5 %If bad data comes in. serial_data = fscanf(s); %Rescan serial_data = str2num(serial_data); %Turn into number array end pause(0.02) %Pause to allow time to loop through %~~~Move Mouse~~~ if length(serial_data)~=5 %If good data is still didn't come through serial_data(5) = 0; %Make all missing values zero end if ~serial_data(5) %If the side toggle button is not pressed if length(buffx) <10 %If the buffer has not been filled yet buffx = [buffx serial_data(1)]; %Add the new serial x value to the buffer buffy = [buffy serial_data(2)]; %Add the new serial y value to the buffer else %If the buffer has been filled buffx = [buffx(2:10) serial_data(1)]; %Delete the first point, add a new point to the end buffy = [buffy(2:10) serial_data(2)]; %Delete the first point, add a new point to the end end accx = mean(buffx); %Get the average of all buffered values accy = mean(buffy); %Get the average of all buffered values lastpt = get(0, 'PointerLocation'); %Get te previous cursor position posx = 5*(accx) + origin(1); %Scaling factor for x, and translation posy = 5*(accy) + origin(2); %Scaling factor for y, and translation diffx = posx - lastpt(1); %Get difference between last point and new point in x diffy = posy - lastpt(2); %Get difference between last point and new point in y nx=0; %Reset x movement step size ny=0; %Reset y movement step size if abs(diffx)> 15 %If the change in x position is large enough if lastpt(1) > posx %If the movement is negative nx = -1; %Make the x step size -1 else nx = 1; %If movement is positive, make x step size + 1 end end if abs(diffy)> 15 %If the change in y position is large enough if lastpt(2) > posy %If the movement is negative ny = -1; %Make the y step size -1 else ny = 1; %If movement is positive, make y step size + 1 end end for i= lastpt(2):ny:posy set(0, 'PointerLocation', [lastpt(1) i]) %This interpolates and moves cursor between actual acquired data end for i= lastpt(1):nx:posx set(0, 'PointerLocation', [i posy]) %This interpolates and moves cursor between actual acquired data end else %If the red side button is pressed accx = serial_data(1); %Still save acceleration data in x accy = serial_data(2); %Still save acceleration data in y origin(1) = posx - 5*accx; %Set the new origin based on new position, and current acceleration value origin(2) = posy - 5*accy; %Set new origin in y direction buffx = []; %Reset the buffer buffy = []; %Reset the buffer end %~~~Handle Left and Right Mouse Clicks~~~ if serial_data(3) && ~hold_but(1) %If a left click is detected, and the left button is not already down rob.mousePress(InputEvent.BUTTON1_MASK); %Using Java bot, left click down hold_but(1) = 1; %Remember that the left click is down elseif ~serial_data(3) && hold_but(1) %If the left click is not detected, and the left button was previously down rob.mouseRelease(InputEvent.BUTTON1_MASK); %Using Java bot, left click up hold_but(1) = 0; %Remember that the left click is up elseif serial_data(4) && ~hold_but(2) %If the right click is detected, and it is not already down rob.mousePress(InputEvent.BUTTON3_MASK); %Using Java bot, right click down hold_but(2) = 1; %Remember that the right click is down elseif serial_data(4) && hold_but(2) %If the right click is no longer detected, and the button was previously down rob.mouseRelease(InputEvent.BUTTON3_MASK); %Using Java bot, right click up hold_but(3) = 0; %Remember that the right click is up end end
Design Challenges
Wireless Communication
Initially, we sought out to use a bluetooth transmitter to interface with the computer. We discovered that bluetooth modules can be extremely expensive, compounded by the fact that we were not buying them by the thousands. The less expensive modules are extremely difficult to solder, as they are surface mount. The module we purchase had grooves on the side that fit wires nicely, however would not stick when soldered. This was part #497-5791-ND on the Digikey website. Thus, our experience with bluetooth was shortlived, and was limited to hardware only.
XBee ended up being a very straightforward way of transmitting data by using the printf function discussed in this wiki page. Coupled with the the ttl232r USB to Serial cable, this provided an elegant way of displaying information from a COM port in windows.
Mouse Control in Windows
For the most robust mouse control, writing a driver is your best bet, however this can be very challenging. We found that there was not enough time, or resources to be able to write a device driver.
We also attempted to create an executible in Visual C++. In this case, we were able to achieve mouse control using the function SendInput to mimick mouse movement and clicks. Read about SendInput more in the msdn guide.
In MATLAB, there is a command for setting a position:
set(0,'PointerLocation', [x y]);
However, this command is only activated when a figure is open. To activate the command, and simplify the programming, a graphical user interface was created using MATLAB's Guide software. (Type 'guide' in the command window and press enter).
Mouse clicks were more tricky, as there is native method to control mouse down and up in MATLAB, unless it is limited to the figure that is created. For Windows mouse clicks, a Java robot was used. Refer to the MATLAB code for references to these bots. These allowed for right and left button down and button ups, based on the serial data stream.
Serial Communication
We were able to print strings of text fairly easily using the information from the Serial Communication wiki. When we originally intended to use a Visual C program, we examined the format of rs232 data for standard windows serial mice:
D7 D6 D5 D4 D3 D2 D1 D0 Byte 1 X 1 LC RC Y7 Y6 X7 X6 Byte 2 X 0 X5 X4 X3 X2 X1 X0 Byte 3 X 0 Y5 Y4 Y3 Y2 Y1 Y0 LC = Left click RC = Right click Note that each packet of data included the previous 7 x and y positions.
The PIC command that we believed would transfer data byte by byte was putc, however we never were able to get it to work properly.
In the end, we simply printed a string with 5 pieces of information: X Acceleration, Y Acceleration, Left Button status, Right Button Status, Side Button status. In MATLAB, the string was converted back to numerical values.
Position from Accelerometers
There are a number of ways that we could have used accelerometer data. Position data could be garnered from translational movement of the arm or rotational movement of the wrist.
We examined a few algorithms that would take data from translational position. Theoretically, it would be a simple matter of integrating acceleration to get velocity. Velocity information could have been used to determine mouse movement. Or, velocity could have been integrated to get a relative position. In practice, it turns out that this method is difficult to use with our configuration. Accelerometer data did not have enough resolution, neither in acceleration nor in time, to be able to achieve meaningful integration values.
We later discovered that accelerometers in general are not conducive to determining a position. This is the main reason why the Nintendo WiiMote has both accelerometers and IR sensors- the IR sensors are used to deduce position.
The only reliable method to garner position from acceleration data was using wrist rotation to infer pitch and roll. Pitching or rolling the remote lined up the accelerometers y axis and x axis respectively with gravitational acceleration, giving us a measure of the angle rotated.
Even using the accelerometer like this, there was still a very narrow range of values that the PIC received. The values were signed 8-bit binary digits from -128 to 128. Realistically, it only displayed values from -50 to 50. (Perhaps using an accelerometer with a lower maximum acceleration would have been better in our case). With 80% of users displaying a resolution of 1024 x 768 and above nowadays, this is insufficient for simply assigning a binary value to a screen position; the cursor would only be able to move in less than 1/4 of the screen. However, simply stretching out values to the screen resolution caused the mouse to jump multiple pixels each time, which was also unwanted. A balance had to made between getting a large area of cursor control and not having a jumpy cursor.
To solve the problem, the accelerometer values were scaled up by a factor of five. A buffer of ten data points was then used to move the cursor. Also, the cursor does not just move from position 1 to position 2. It interpolates the positions in between to make a seemingly smoother mouse movement.
Because the cursor coverage still did not span the entire screen, a button was added that allowed the user to freeze the mouse position, while returning the device to a neutral position. This basically created a new origin of mouse movement, allowing for coverage of the entire screen.
Finally, a threshold was set so that when the device is more or less stationary, the cursor would not hop between two values.
Results
Overall, the final WiiMouse design offered a reasonably reliable human interface with Windows. Most users were quite capable of adapting to controlling the cursor with the device in a very short time, indicating the design was fairly intuitive. The end result was a mouse that functioned reliably and was capable of a reasonable level of precision.
The decision to allow MATLAB to complete the number crunching for determining cursor position was perhaps the most important aspect of completing a functional mouse algorithm, as the PIC calculations resulted in great difficulty and egregious errors. Simplification of the system used to determine cursor movement also greatly aided in allowing for successfully implementing a WiiMouse.
Reflection and Future Changes
Something to think about for future applications would be increasing the level of sophistication for positioning. While interpreting position based on acceleration is quite difficult, it would be possible to add other sensors to allow for a greater level of precision and positioning capability. One option may be to employ a MEMS gyrometer in addition to the onboard accelerometer to interpret the pitch, roll, and yaw of the device. Of course, an obvious answer may be to use an approach similar to that of Nintendo and employ infrared sensing as a positioning tool. Generally speaking, the key to increasing the level of precision for the cursor on the Windows side is increasing the precision and data range of the positioning system used in the WiiMouse. With simple sensing based on changes in the gravitational component of acceleration, it will be quite difficult to increase the level of precision beyond what it currently is.