Difference between revisions of "VPOD 3DOF Vibratory Device"
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=Nondimensional 3DOF Bouncing Ball Simulator= |
=Nondimensional 3DOF Bouncing Ball Simulator= |
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==Introduction== |
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The Nondimensional 3DOF Bouncing Ball Simulator is a simple Matlab program meant to mimic the behavior of a bouncing ball on a vibratory device capable of sinusoidal motion in three degrees, such as the VPOD. The simulator uses a numerical method in which the equations of motion describing the ball's flight are determined from the state variables of the previous impact. The program uses a binary search to locate the time at which the ball's position in the x,z plane is equal to that of the oscillating bar. In short, it calculates the intersection of a parabola with a sinusoid, uses a simple impact model to compute the new state variables, and repeats this computation as many times as desired. |
The Nondimensional 3DOF Bouncing Ball Simulator is a simple Matlab program meant to mimic the behavior of a bouncing ball on a vibratory device capable of sinusoidal motion in three degrees, such as the VPOD. The simulator uses a numerical method in which the equations of motion describing the ball's flight are determined from the state variables of the previous impact. The program uses a binary search to locate the time at which the ball's position in the x,z plane is equal to that of the oscillating bar. In short, it calculates the intersection of a parabola with a sinusoid, uses a simple impact model to compute the new state variables, and repeats this computation as many times as desired. |
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The equations of motion for the oscillating bar are as follows: |
The equations of motion for the oscillating bar are as follows: |
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: <math> x(t) = |
: <math> x(t) = A_x \sin(\omega_xt+\phi_x)\, </math> |
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: <math> z(t) = |
: <math> z(t) = A_z \sin(\omega_zt+\phi_z)\, </math> |
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: <math> \theta(t) = A_\theta sin(\omega_\theta t+\phi_\theta)\, </math> |
: <math> \theta(t) = A_\theta \sin(\omega_\theta t+\phi_\theta)\, </math> |
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where A_x, A_z, |
where A_x, A_z, A_theta represent the maximum x, z, and angular displacements of the bar's motion. The key input variables are the three position amplitudes, three frequencies, and three phase angles, as well as coefficients of restitution in the normal and tangential directions. |
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==Quick Start== |
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NOTE: For this particular version of the simulator, bar motion in the x direction will not have any effect on the behavior of the bar. Since the impact model assumes that the ball is bouncing on a frictionless surface, horizontal vibration of the bar will not produce changes in the ball's velocity. The option to move the bar horizontally is a remnant of a previous version, but will do no harm. |
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In order to run the simulator, first download the Matlab files by clicking on the link below: |
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[[Media: |
[[Media:Bouncing Ball Simulator.zip|Download the simulator.]] |
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===Description of Functions=== |
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=Using the VPOD= |
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The zipped folder contains 6 m-files: |
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*bBallSim - This is the main m-file and likely the only one you will have to worry about. It contains a big for loop which takes the initial conditions for the ball's flight and calculates one bar impact, storing the data in the matrix 'P'. The post-impact conditions then become the new initial conditions. It loops as many times as indicated. |
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*binSrch - Uses a binary search method to locate the time where in ball intersects the bar, based off of the initial flight conditions and parameters. It returns the time of intersection (denoted 't2'). |
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*checkLocking - Determines whether or not the ball is locking. Locking is a phenomenon in which the ball's velocity decays to zero, undergoing an infinite number of bounces in the absorbing region of the bar's motion. If the flight time is less than an arbitrarily small value, the ball is determined to be locking, and a value of 1 is returned. |
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*impact - This function takes the initial conditions and time of impact as inputs. It uses a simple impact model to calculate the post-impact positions and velocities of the ball. |
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*calculateLaunch - Determines whether or not the ball will be relaunched after locking. If the motion of the bar, and the position of the ball are such that the vertical acceleration of the bar will exceed gravity at some point during its periodic motion, then the ball will be relaunched. Otherwise, the ball will never be relaunched, and the simulation will terminate. |
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*plotTraj - This function is used only to plot the trajectories of the ball and the bar. This is only used as a visual aid and is helpful for debugging. It can easily be turned off to speed up the simulation. |
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===Explanation of Important Inputs & Parameters=== |
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First, open the bBallSim m-file. The first few lines will look like this: |
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<nowiki>function [P, N] = bBallSim(A_x, A_z, A_th, p) |
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% SYSTEM PARAMETERS |
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num_impacts = 500; % Number of impacts simulator will calculate before terminating |
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A = [A_x; A_z; A_th]; % Position amplitude of bar, nondimensional [A_x, A_z, A_th] |
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phi = [pi/2; pi/2; p]; % Phase angle of bar [phi_x, phi_z, phi_th] |
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f = [1; 2; 1]; % Frequencies of bar motions [f_x, f_z, f_th] |
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w = 2*pi.*f; % [w_x, w_z, w_th] |
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</nowiki> |
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There are four important inputs for this version of the program. |
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*A_x is the nondimensionalized position amplitude of the bar in the x (horizontal) direction. |
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*A_z is the nondimensionalized position amplitude of the bar in the z (vertical) direction. |
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*A_th is the amplitude in the theta direction (angular about the y). It is already dimensionless. |
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*p is the relative phase between the theta motion and the other motions. |
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Nondimensionalizations are as follows: |
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Position: <math> p' = p*(f(1)^2/g)\, </math> where f(1) is equal to the first frequency in the vector f (or the horizontal frequency) and g is equal to the acceleration due to gravity |
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Velocity: <math> v' = v*(f(1)/g)\, </math> |
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Acceleration: <math> a' = a/g\, </math> |
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===Simple Test=== |
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For example, if one were to input the following: |
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[P, N] = bBallSim(0, 0.0052, 0, 0); |
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This is setting a motion with zero amplitude in the x and theta directions. 0.0052 is the nondimensional equivalent of 8m/s^2 in the z direction. If this simulation is run for 100 impacts with e = [0.8 0.8], the following plot will be created: |
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[[image:VPODSimulatorSimpleTest.jpg|800px|center]] |
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=399 Write-up and Raw Data= |
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The following is a 399 Write-up from a 2009-2010 independent study conducted by Undergraduate Eric Bell. The paper uses data from both physical experimentation as well as the simulator described above. |
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[[Media:EBell-399FinalWriteup.pdf|EBell-399FinalWriteup]] |
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The write-up is also available as a word document [[Media:EBell-399FinalWriteup.doc|EBell-399FinalWriteup Microsoft Word version]] |
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Some of the data used in the write-up are included below: |
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The following contains both the raw data from the real and virtual cameras as well as the calculated a workspace containing the calculated 3D coordinates. This data was used to create Figures 2.3 through 2.5: |
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[[Media:EBell-Fig2.3-2.5.zip|Figure2.3-2.5 Data]] |
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The zipped folder also contains the Matlab Figure files corresponding to the plots used in the paper. |
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The following contains the Matlab workspaces used to create Figures 3.1-3.5. The period 1 and period 2 examples were captured using 2D imaging, whereas the period 3 example uses 3D. Figure files are also included. |
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[[Media:EBell-P123v2.zip|Figures3.1-3.5 Data]] |
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The following is experimental data used to create the bifurcation diagrams shown in Figure 3.8 and 3.10. This data was also used for the examples of period 1 and period 2 m=2 behavior corresponding to Figures 3.6 and 3.7 in the write-up: |
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[[Media:EBell-Bifurcationsv3.zip|Data for Bifurcation Diagrams]] |
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This data was collected using 3 regions of interest (XZ- raw data from real camera, YZ- raw data from "virtual" camera, bar_tracking- raw data for bar's motion using real camera). This workspace also contains the calculated 3D coordinates of the ball (XYZ_BALL) as well as the adjusted coordinates of the bar (XZ_BAR). The Matlab function used to calculate these coordinates is pasted below. |
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The data for the experiment shown in Figure 3.12 can be downloaded here along with the plot. |
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[[Media:EBell-Fig3.12.zip|Data for Figure 3.12]] |
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In the workspace, the variable referred to as tau in the plot is saved as "ndPhase." |
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Other figures included in the paper: |
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[[Media:EBell-MiscFigures.zip|Miscellaneous Figures]] |
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<nowiki>% The function "calc_coords" takes as inputs, the raw data for vision in |
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% the XZ and XY planes. |
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% CC_xz and CC_yz are vectors of size [2x1] containing the principal points |
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% for each vision plane. Coordinates for principal point should be computed beforehand and reported in |
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% metric. |
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% FC_xz and FC_yz are vectors of size [2x1] containing the two focal |
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% lengths of the lens for each vision plane. These are obtained from the |
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% Calibration Toolbox and should be left in pixels. |
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% The function returns a matrix of size [nx5] containing the least squares |
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% approximation of the (x,y,z) coordinates based off of the vectors from |
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% the two cameras, as well as the index and time at which these coordinates |
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% occur. |
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% NOTES: |
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% - All computations are done in metric. (Based off of calibration grid) |
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% - The XZ vision plane = "Real Camera" |
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% - The YZ vision plane = "Virtual Camera" |
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function [XYZ_BALL, XZ_BAR] = calc_coords3ROI(XZ, YZ, bar_tracking); |
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% Should be most recent calibration |
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w = cd; |
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calib = '8-17-09 Calibration Constants'; |
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cd('C:\Documents and Settings\John Shih\Desktop\VPOD- EBell\Calibration Constants\'); |
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load(calib); |
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% Change directory to regular working directory |
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cd(w); |
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matSize_xz = size(XZ); |
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num_datapoints_xz = matSize_xz(1,1); |
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matSize_yz = size(YZ); |
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num_datapoints_yz = matSize_yz(1,1); |
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num_datapoints = min(num_datapoints_xz, num_datapoints_yz); |
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XYZ_BALL = zeros(num_datapoints-1, 5); % Initialize destination matrix |
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conv_xz = [FC_xz(1,1) + FC_xz(2,1)] / [CONSTANTS_xz(1,1) + CONSTANTS_xz(3,1)]; % Conversion factor (number of pixels / mm) for vision in XZ |
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conv_yz = [FC_yz(1,1) + FC_yz(2,1)] / [CONSTANTS_yz(1,1) + CONSTANTS_yz(3,1)];; % Conversion factor (number of pixels / mm) for vision in YZ |
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dist_origin_xz = [(FC_xz(1,1) + FC_xz(2,1)) / 2] / [conv_xz]; % Taking an average of the two focal lengths, |
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dist_origin_yz = [(FC_yz(1,1) + FC_yz(2,1)) / 2] / [conv_yz]; % Multiplying by conversion factor to get |
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% the distance to the calibration grid in metric. |
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prinP_xz = [CC_xz(1,1); -dist_origin_xz; CC_xz(2,1)]; % [3X1] vector containing the coordinates of the principal points |
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prinP_yz = [dist_origin_yz; -CC_yz(1,1); CC_yz(2,1)]; % for the "Real" and "Virtual" Cameras. |
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for i = [1 : 1 : num_datapoints - 1] |
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planeP_xz = [XZ(i,3); 0; XZ(i,4)]; % [3x1] vector containing the points in the plane of the calibration grid |
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planeP_yz = [0; -(YZ(i,3)+(2/3)*[YZ(i+1,3) - YZ(i,3)]); (YZ(i,4)+(2/3)*[YZ(i+1,4) - YZ(i,4)])]; |
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x1_xz = prinP_xz(1,1); |
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y1_xz = prinP_xz(2,1); |
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z1_xz = prinP_xz(3,1); |
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x1_yz = prinP_yz(1,1); |
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y1_yz = prinP_yz(2,1); |
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z1_yz = prinP_yz(3,1); |
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x2_xz = planeP_xz(1,1); |
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y2_xz = planeP_xz(2,1); |
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z2_xz = planeP_xz(3,1); |
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x2_yz = planeP_yz(1,1); |
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y2_yz = planeP_yz(2,1); |
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z2_yz = planeP_yz(3,1); |
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% Set up matrices to solve matrix equation Ac = b, where c = [x, y, z] |
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A_xz = [ (y2_xz - y1_xz), (x1_xz - x2_xz), 0; |
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(z2_xz - z1_xz), 0, (x1_xz - x2_xz); |
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0, (z2_xz - z1_xz), (y1_xz-y2_xz) ]; |
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b_xz = [ x1_xz*(y2_xz - y1_xz) + y1_xz*(x1_xz - x2_xz); |
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x1_xz*(z2_xz - z1_xz) + z1_xz*(x1_xz - x2_xz); |
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y1_xz*(z2_xz - z1_xz) + z1_xz*(y1_xz - y2_xz) ]; |
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A_yz = [ (y2_yz - y1_yz), (x1_yz - x2_yz), 0; |
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(z2_yz - z1_yz), 0, (x1_yz - x2_yz); |
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0, (z2_yz - z1_yz), (y1_yz-y2_yz) ]; |
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b_yz = [ x1_yz*(y2_yz - y1_yz) + y1_yz*(x1_yz - x2_yz); |
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x1_yz*(z2_yz - z1_yz) + z1_yz*(x1_yz - x2_yz); |
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y1_yz*(z2_yz - z1_yz) + z1_yz*(y1_yz - y2_yz) ]; |
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A = [A_xz; A_yz]; |
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b = [b_xz; b_yz]; |
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c = A\b; % Solve for 3D coordinates |
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XYZ_BALL(i, 1) = i; |
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XYZ_BALL(i, 2) = XZ(i,2); |
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XYZ_BALL(i, 3) = c(1,1); |
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XYZ_BALL(i, 4) = c(2,1); |
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XYZ_BALL(i, 5) = c(3,1); |
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end |
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num_datapoints_bar = size(bar_tracking, 1); |
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offset = 38.5; % Distance from the calibration plane to the plane, coinciding with the front face of the bar (in mm)% the distance to the calibration grid in metric. |
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XZ_BAR = zeros(num_datapoints_bar, 4); |
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for i = [1 : 1 : num_datapoints_bar] |
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XZ_BAR(i,1) = bar_tracking(i,1); |
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XZ_BAR(i,2) = bar_tracking(i,2); |
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XZ_BAR(i,3) = bar_tracking(i,3)*(dist_origin_xz - offset) / dist_origin_xz; |
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XZ_BAR(i,4) = bar_tracking(i,4)*(dist_origin_xz - offset) / dist_origin_xz; |
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end |
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%plot(XYZ_BALL(:,2)/(10^6), XYZ_BALL(:,5)-BALL0, XZ_BAR(:,2)/(10^6), XZ_BAR(:,4)-BAR0) |
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</nowiki> |
Latest revision as of 17:19, 7 June 2010
Nondimensional 3DOF Bouncing Ball Simulator
Introduction
The Nondimensional 3DOF Bouncing Ball Simulator is a simple Matlab program meant to mimic the behavior of a bouncing ball on a vibratory device capable of sinusoidal motion in three degrees, such as the VPOD. The simulator uses a numerical method in which the equations of motion describing the ball's flight are determined from the state variables of the previous impact. The program uses a binary search to locate the time at which the ball's position in the x,z plane is equal to that of the oscillating bar. In short, it calculates the intersection of a parabola with a sinusoid, uses a simple impact model to compute the new state variables, and repeats this computation as many times as desired. The equations of motion for the oscillating bar are as follows:
where A_x, A_z, A_theta represent the maximum x, z, and angular displacements of the bar's motion. The key input variables are the three position amplitudes, three frequencies, and three phase angles, as well as coefficients of restitution in the normal and tangential directions.
Quick Start
In order to run the simulator, first download the Matlab files by clicking on the link below:
Description of Functions
The zipped folder contains 6 m-files:
- bBallSim - This is the main m-file and likely the only one you will have to worry about. It contains a big for loop which takes the initial conditions for the ball's flight and calculates one bar impact, storing the data in the matrix 'P'. The post-impact conditions then become the new initial conditions. It loops as many times as indicated.
- binSrch - Uses a binary search method to locate the time where in ball intersects the bar, based off of the initial flight conditions and parameters. It returns the time of intersection (denoted 't2').
- checkLocking - Determines whether or not the ball is locking. Locking is a phenomenon in which the ball's velocity decays to zero, undergoing an infinite number of bounces in the absorbing region of the bar's motion. If the flight time is less than an arbitrarily small value, the ball is determined to be locking, and a value of 1 is returned.
- impact - This function takes the initial conditions and time of impact as inputs. It uses a simple impact model to calculate the post-impact positions and velocities of the ball.
- calculateLaunch - Determines whether or not the ball will be relaunched after locking. If the motion of the bar, and the position of the ball are such that the vertical acceleration of the bar will exceed gravity at some point during its periodic motion, then the ball will be relaunched. Otherwise, the ball will never be relaunched, and the simulation will terminate.
- plotTraj - This function is used only to plot the trajectories of the ball and the bar. This is only used as a visual aid and is helpful for debugging. It can easily be turned off to speed up the simulation.
Explanation of Important Inputs & Parameters
First, open the bBallSim m-file. The first few lines will look like this:
function [P, N] = bBallSim(A_x, A_z, A_th, p) % SYSTEM PARAMETERS num_impacts = 500; % Number of impacts simulator will calculate before terminating A = [A_x; A_z; A_th]; % Position amplitude of bar, nondimensional [A_x, A_z, A_th] phi = [pi/2; pi/2; p]; % Phase angle of bar [phi_x, phi_z, phi_th] f = [1; 2; 1]; % Frequencies of bar motions [f_x, f_z, f_th] w = 2*pi.*f; % [w_x, w_z, w_th]
There are four important inputs for this version of the program.
- A_x is the nondimensionalized position amplitude of the bar in the x (horizontal) direction.
- A_z is the nondimensionalized position amplitude of the bar in the z (vertical) direction.
- A_th is the amplitude in the theta direction (angular about the y). It is already dimensionless.
- p is the relative phase between the theta motion and the other motions.
Nondimensionalizations are as follows:
Position: where f(1) is equal to the first frequency in the vector f (or the horizontal frequency) and g is equal to the acceleration due to gravity
Velocity:
Acceleration:
Simple Test
For example, if one were to input the following:
[P, N] = bBallSim(0, 0.0052, 0, 0);
This is setting a motion with zero amplitude in the x and theta directions. 0.0052 is the nondimensional equivalent of 8m/s^2 in the z direction. If this simulation is run for 100 impacts with e = [0.8 0.8], the following plot will be created:
399 Write-up and Raw Data
The following is a 399 Write-up from a 2009-2010 independent study conducted by Undergraduate Eric Bell. The paper uses data from both physical experimentation as well as the simulator described above. EBell-399FinalWriteup
The write-up is also available as a word document EBell-399FinalWriteup Microsoft Word version
Some of the data used in the write-up are included below:
The following contains both the raw data from the real and virtual cameras as well as the calculated a workspace containing the calculated 3D coordinates. This data was used to create Figures 2.3 through 2.5: Figure2.3-2.5 Data The zipped folder also contains the Matlab Figure files corresponding to the plots used in the paper.
The following contains the Matlab workspaces used to create Figures 3.1-3.5. The period 1 and period 2 examples were captured using 2D imaging, whereas the period 3 example uses 3D. Figure files are also included. Figures3.1-3.5 Data
The following is experimental data used to create the bifurcation diagrams shown in Figure 3.8 and 3.10. This data was also used for the examples of period 1 and period 2 m=2 behavior corresponding to Figures 3.6 and 3.7 in the write-up: Data for Bifurcation Diagrams This data was collected using 3 regions of interest (XZ- raw data from real camera, YZ- raw data from "virtual" camera, bar_tracking- raw data for bar's motion using real camera). This workspace also contains the calculated 3D coordinates of the ball (XYZ_BALL) as well as the adjusted coordinates of the bar (XZ_BAR). The Matlab function used to calculate these coordinates is pasted below.
The data for the experiment shown in Figure 3.12 can be downloaded here along with the plot. Data for Figure 3.12 In the workspace, the variable referred to as tau in the plot is saved as "ndPhase."
Other figures included in the paper: Miscellaneous Figures
% The function "calc_coords" takes as inputs, the raw data for vision in % the XZ and XY planes. % CC_xz and CC_yz are vectors of size [2x1] containing the principal points % for each vision plane. Coordinates for principal point should be computed beforehand and reported in % metric. % FC_xz and FC_yz are vectors of size [2x1] containing the two focal % lengths of the lens for each vision plane. These are obtained from the % Calibration Toolbox and should be left in pixels. % The function returns a matrix of size [nx5] containing the least squares % approximation of the (x,y,z) coordinates based off of the vectors from % the two cameras, as well as the index and time at which these coordinates % occur. % NOTES: % - All computations are done in metric. (Based off of calibration grid) % - The XZ vision plane = "Real Camera" % - The YZ vision plane = "Virtual Camera" function [XYZ_BALL, XZ_BAR] = calc_coords3ROI(XZ, YZ, bar_tracking); % Should be most recent calibration w = cd; calib = '8-17-09 Calibration Constants'; cd('C:\Documents and Settings\John Shih\Desktop\VPOD- EBell\Calibration Constants\'); load(calib); % Change directory to regular working directory cd(w); matSize_xz = size(XZ); num_datapoints_xz = matSize_xz(1,1); matSize_yz = size(YZ); num_datapoints_yz = matSize_yz(1,1); num_datapoints = min(num_datapoints_xz, num_datapoints_yz); XYZ_BALL = zeros(num_datapoints-1, 5); % Initialize destination matrix conv_xz = [FC_xz(1,1) + FC_xz(2,1)] / [CONSTANTS_xz(1,1) + CONSTANTS_xz(3,1)]; % Conversion factor (number of pixels / mm) for vision in XZ conv_yz = [FC_yz(1,1) + FC_yz(2,1)] / [CONSTANTS_yz(1,1) + CONSTANTS_yz(3,1)];; % Conversion factor (number of pixels / mm) for vision in YZ dist_origin_xz = [(FC_xz(1,1) + FC_xz(2,1)) / 2] / [conv_xz]; % Taking an average of the two focal lengths, dist_origin_yz = [(FC_yz(1,1) + FC_yz(2,1)) / 2] / [conv_yz]; % Multiplying by conversion factor to get % the distance to the calibration grid in metric. prinP_xz = [CC_xz(1,1); -dist_origin_xz; CC_xz(2,1)]; % [3X1] vector containing the coordinates of the principal points prinP_yz = [dist_origin_yz; -CC_yz(1,1); CC_yz(2,1)]; % for the "Real" and "Virtual" Cameras. for i = [1 : 1 : num_datapoints - 1] planeP_xz = [XZ(i,3); 0; XZ(i,4)]; % [3x1] vector containing the points in the plane of the calibration grid planeP_yz = [0; -(YZ(i,3)+(2/3)*[YZ(i+1,3) - YZ(i,3)]); (YZ(i,4)+(2/3)*[YZ(i+1,4) - YZ(i,4)])]; x1_xz = prinP_xz(1,1); y1_xz = prinP_xz(2,1); z1_xz = prinP_xz(3,1); x1_yz = prinP_yz(1,1); y1_yz = prinP_yz(2,1); z1_yz = prinP_yz(3,1); x2_xz = planeP_xz(1,1); y2_xz = planeP_xz(2,1); z2_xz = planeP_xz(3,1); x2_yz = planeP_yz(1,1); y2_yz = planeP_yz(2,1); z2_yz = planeP_yz(3,1); % Set up matrices to solve matrix equation Ac = b, where c = [x, y, z] A_xz = [ (y2_xz - y1_xz), (x1_xz - x2_xz), 0; (z2_xz - z1_xz), 0, (x1_xz - x2_xz); 0, (z2_xz - z1_xz), (y1_xz-y2_xz) ]; b_xz = [ x1_xz*(y2_xz - y1_xz) + y1_xz*(x1_xz - x2_xz); x1_xz*(z2_xz - z1_xz) + z1_xz*(x1_xz - x2_xz); y1_xz*(z2_xz - z1_xz) + z1_xz*(y1_xz - y2_xz) ]; A_yz = [ (y2_yz - y1_yz), (x1_yz - x2_yz), 0; (z2_yz - z1_yz), 0, (x1_yz - x2_yz); 0, (z2_yz - z1_yz), (y1_yz-y2_yz) ]; b_yz = [ x1_yz*(y2_yz - y1_yz) + y1_yz*(x1_yz - x2_yz); x1_yz*(z2_yz - z1_yz) + z1_yz*(x1_yz - x2_yz); y1_yz*(z2_yz - z1_yz) + z1_yz*(y1_yz - y2_yz) ]; A = [A_xz; A_yz]; b = [b_xz; b_yz]; c = A\b; % Solve for 3D coordinates XYZ_BALL(i, 1) = i; XYZ_BALL(i, 2) = XZ(i,2); XYZ_BALL(i, 3) = c(1,1); XYZ_BALL(i, 4) = c(2,1); XYZ_BALL(i, 5) = c(3,1); end num_datapoints_bar = size(bar_tracking, 1); offset = 38.5; % Distance from the calibration plane to the plane, coinciding with the front face of the bar (in mm)% the distance to the calibration grid in metric. XZ_BAR = zeros(num_datapoints_bar, 4); for i = [1 : 1 : num_datapoints_bar] XZ_BAR(i,1) = bar_tracking(i,1); XZ_BAR(i,2) = bar_tracking(i,2); XZ_BAR(i,3) = bar_tracking(i,3)*(dist_origin_xz - offset) / dist_origin_xz; XZ_BAR(i,4) = bar_tracking(i,4)*(dist_origin_xz - offset) / dist_origin_xz; end %plot(XYZ_BALL(:,2)/(10^6), XYZ_BALL(:,5)-BALL0, XZ_BAR(:,2)/(10^6), XZ_BAR(:,4)-BAR0)