Difference between revisions of "NU32v2: Digital Input and Output"

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We got rid of most of the comments and the unnecessary AD1PCFG command, defined a counter i, and added another while(!SW) loop inside the original while(!SW) loop. When the button is pressed, we enter this innermost while loop (with the LEDs on) until the button is released. Then we enter a for loop which does nothing but set i to 0 and then increment it 10 million times. This is simply a delay. After we exit the for loop, we turn the LEDs off.
We got rid of most of the comments and the unnecessary AD1PCFG command, defined a counter i, and added another while(!SW) loop inside the original while(!SW) loop. When the button is pressed, we enter this innermost while loop (with the LEDs on) until the button is released. Then we enter a for loop which does nothing but set i to 0 and then increment it 10 million times. This is simply a delay. After we exit the for loop, we turn the LEDs off.


Try running this. When I did it, I got a delay of about 1.5 seconds between the time I released the button until the LEDs turned off. Calculating the number of instructions that must have been calculated during each loop, I get (1.5 seconds)*(80 M instructions/sec)/(10 M loops) = 12 instructions/loop. If I look at the assembly code (viewed using Disassembly), I should see that there are 12 assembly instructions in the loop that adds one to the counter i, compares it to the constant 10 M, and jumps back to the beginning of the loop (or exits the loop).
Try running this. When I did it, I got a delay of about 1.5 seconds between the time I released the button until the LEDs turned off. Calculating the number of instructions that must have been calculated during each loop, I get (1.5 seconds)*(80 M machine instructions/sec)/(10 M loops) = 12 machine instructions/loop. ([[NU32v2: Digital I/O Assembly Code|You can see what we get when we disassemble the code and look at the assembly instructions.]])


Now let's simply comment out the SYSTEMConfig line
Now let's simply comment out the SYSTEMConfig line

Revision as of 18:30, 24 January 2011

Digital inputs and outputs (DIO) are the simplest of interfaces between the PIC and other electronics, sensors, and actuators. The PIC32 has many DIO pins, each of which can take one of two states: high or low.

Overview

The PIC32 offers many digital I/O pins, arranged into "ports" A through G. The pins are labeled Rxy, where x is the port letter and y is the pin number. For example, pin 5 of port B is named RB5. Ports B and D are "full" 16-bit ports, with pins 0-15. (Port B can also be used for analog input.) Other ports have a smaller number of pins, not necessarily sequentially numbered; for example, port C has pins 1-4 and 12-15. All pins labeled Rxy can be used for input or output, except for RG2 and RG3, which are input only. For more details on the available pin numbers, see chapter 1 of the Data Sheet.

Each pin configured as an output can be configured to be a typical 0 or 3.3 V output (since our PIC is powered by 3.3 V), or to be "open drain." An open drain output can take one of two states: 0 V or "floating" (disconnected). An open drain output allows you to attach an external "pull-up" resistor from the output to a positive voltage you choose, e.g., 5 V. Then when the output is left floating by the PIC, the external pull-up resistor will pull the voltage up to 5 V. A reasonable resistance for the pull-up is 1 K to 10 K ohms.

An input pin will read low if the input voltage is close to zero, and it will read high if it is close to 3.3 V. Many input pins will tolerate voltages up to 5 V; see the figure showing the PIC pins near the beginning of the data sheet. Some input pins, those that can also be used for "change notification" (labeled CNy), can be configured to have an internal pull-up resistor to 3.3 V. If configured this way, the input will read "high" if it is disconnected (left floating). Otherwise, if an input pin is not connected to anything, we can't be certain what the input will read.

Details

The functions of the DIO pins are controlled by special function registers (SFRs). Each of these SFRs has 32 bits on the PIC32, but for many, only 16 of the bits are relevant. Depending on whether these bits are set to 0 or 1, different actions or settings are performed:

  • AD1PCFG: This SFR determines which of the 16 pins with an analog input function (port B) is treated as an analog input or a DIO pin. The 16 most significant bits (high bits) AD1PCFG<31:16> are ignored, but AD1PCFG<15:0> determine which of the 16 pins is treated as an analog input. 0 indicates analog input, and 1 indicates DIO. So if the bit AD1PCFG<7> is 0, then the pin with the function AN7 is an analog input; if AD1PCFG<7> is 1, then it is a DIO. AD1PCFG resets to 0x0000, so all 16 pins of port B are treated as analog inputs by default. To make AN15 and AN1 analog inputs and the rest DIO, we can use the C command AD1PCFG = 0x7FFD. To make AN15 and AN1 analog inputs but leave the other settings unchanged, we can use the C command AD1PCFG &= 0x7FFD. Note we only have to specify 16 bits, or 4 hex digits, as the 16 most significant bits have no role. Instead of acting on the entire SFR, we could instead address an individual bit, using AD1PCFGbits.PCFG15 = 1, for example, to set the value of a single bit.
  • TRISx: This SFR determines which of the DIO pins of port x are inputs and which are outputs. For example, TRISBbits.TRISB5 = 0 makes RB5 an output (0 = Output), TRISBbits.TRISB5 = 1 makes RB5 an input (1 = Input), TRISB &= FF00 makes RB0..RB7 outputs while leaving the others unchanged, TRISB ^= FF00 makes RB8..RB15 inputs while leaving the others unchanged, and TRISB = FF00 makes RB0..RB7 outputs and RB8..RB15 inputs.
  • LATx: A write to the latch chooses the output for pins configured as digital outputs. For example, LATB = 0x00FF makes pins RB0..RB7 high and pins RB8..RB15 low. An individual pin can be referenced using LATBbits.LATB13, for example.
  • PORTx: val = PORTB returns the current digital inputs for DIO pins configured as inputs. PORTBbits.RB6 returns the digital input for RB6.
  • ODCx: ODCB = 0x00FF configures RB0..RB7 as open drain, and pins RB8..RB15 as typical buffered output. An individual pin can be referenced as ODCBbits.ODCB8, for example.
  • CNPUE: The relevant bits of this SFR are CNPUE<21:0>, and they apply only to the 22 change notification pins CN0..CN21. If CNPUEbits.CNPUE2 = 1, then the pin with CN2 function has the internal pull-up resistor enabled, and if CNPUEbits.CNPUE2 = 0, then it is disabled. The command CNPUE = 0xFFFFFF enables the internal pull-up resistors for all CN pins. The default has the pull-ups disabled.

Finally, each SFR (e.g., TRISB, LATD, PORTA, ODCC, etc.) has three more registers associated with it: a SET register, a CLEAR register, and an INV register. Writing to these registers allows atomic (single cycle) updating of the SFR contents, which is faster than reading the current value of the SFR, modifying it, and writing back to the SFR. SET means that bits are set (made equal to 1), CLR means that bits are cleared (made equal to 0), and INV means that bits are inverted. So TRISBCLR = 0x0110 will clear bits 4 and 8 and TRISBSET = 0x0110 will set bits 4 and 8. All other bits (with a 0 on the right-hand side of the = sign) are unchanged. For example, LATBSET = 0x0001 has the same effect as LATB ^= 0x0001, but the former is faster.

Other SFRs and their functions are described in Chapter 12 of the Reference Manual. The C names of the SFRs, and the structrues with their bit references, can be found in the file p32mx795f512l.h, which is under pic32-libs/include/proc. The SET, CLR, and INV registers are described in Section 2 of the Reference Manual.


Library Functions

The peripheral library offers a number of function calls to help you use the DIO pins. These functions have names such as PORTRead, PORTSetPinsDigitalIn, PORTSetPinsDigitalOut, etc. C source code can be found in pic32-libs/peripheral/ports/source/*.c, and .h header files can be found in pic32-libs/include/peripheral/ports.h. The DIO functions are simple enough, however, that we will usually just set the appropriate SFRs manually, as described above and demonstrated in the samples below.

Sample Code

This example uses two of the PIC32 pins as digital outputs and one pin as digital input. In particular, it uses pins RG12 and RG13 as outputs, since these are connected to LEDs on the NU32v2 board (by the NU32v2 circuit schematic, the associated LED is on when the pin is low). It configures RG6 as an input for a button press. If RG6 is high, the LEDs will be off. If RG6 is low, the LEDs will be on. Let's assume RG6 is low when the button is pressed.

/*
 * Simple digital input/output.
 */

#include <plib.h>

// No need to configure the configuration bits controlling clock speed, etc.;
// these definitions are in the bootloader.

// Lines below could go into a separate .h file, since they're the same
// for all projects using the NU32v2 and the NU32v2 bootloader.
#define LED0     LATGbits.LATG12
#define LED1     LATGbits.LATG13
#define SW       PORTGbits.RG6
#define SYS_FREQ 80000000        // 80 MHz

int main(void) {
  // Turn on the pre-fetch cache, choose the maximum possible peripheral
  // bus frequency, and choose minimum flash wait states.  Could be done in
  // bootloader.  See pic32-libs/include/peripheral/system.h.
  SYSTEMConfig(SYS_FREQ, SYS_CFG_ALL);

  AD1PCFG = 0xFFFF;  // sets all port B to DIO.  Only needed if using port B.

  // Initialize LEDs as output, switch as input.  Could be done in bootloader.
  // Note we don't technically have to set switch as an input, since it's the
  // default, but let's do it in case someone inserts code before this line.
  TRISGCLR = 0x3000; TRISGSET = 0x0040;

  while(1) {
    while(!SW) {           // if button is pressed, turn LEDs on
      LED0 = 0; LED1 = 0;
    }
    LED0 = 1; LED1 = 1;    // when button is released turn LEDs off
  }
  return 0;
}

Now, for fun, let's make a couple of small changes to the code.

/*
 * Simple digital input/output.
 */

#include <plib.h>
#define LED0     LATGbits.LATG12
#define LED1     LATGbits.LATG13
#define SW       PORTGbits.RG6
#define SYS_FREQ 80000000        // 80 MHz

int main(void) {

  int i;

  SYSTEMConfig(SYS_FREQ, SYS_CFG_ALL);
  TRISGCLR = 0x3000; TRISGSET = 0x0040;
  while(1) {
    while(!SW) {
      while(!SW) {
        LED0 = 0; LED1 = 0;       // LED is on
      }
      for(i=0; i<10000000; i++);  // 10 million
    }
    LED0 = 1; LED1 = 1;           // LED is off
  }
  return 0;
}

We got rid of most of the comments and the unnecessary AD1PCFG command, defined a counter i, and added another while(!SW) loop inside the original while(!SW) loop. When the button is pressed, we enter this innermost while loop (with the LEDs on) until the button is released. Then we enter a for loop which does nothing but set i to 0 and then increment it 10 million times. This is simply a delay. After we exit the for loop, we turn the LEDs off.

Try running this. When I did it, I got a delay of about 1.5 seconds between the time I released the button until the LEDs turned off. Calculating the number of instructions that must have been calculated during each loop, I get (1.5 seconds)*(80 M machine instructions/sec)/(10 M loops) = 12 machine instructions/loop. (You can see what we get when we disassemble the code and look at the assembly instructions.)

Now let's simply comment out the SYSTEMConfig line

//  SYSTEMConfig(SYS_FREQ, SYS_CFG_ALL);

and try running again. This time I got a delay of around 11 seconds! The SYSTEMConfig command, when called with the system clock frequency and SYS_CFG_ALL, does three things: it turns on the pre-fetch cache, it determines the minimum number of instructions the CPU must wait between requesting data or instructions from flash memory and then actually using it, and it sets the peripheral bus frequency to the maximum possible (which is the lesser of 80 MHz and the system clock frequency). We can also try these optimizations individually. Replace the SYSTEMConfig line with

  SYSTEMConfig(SYS_FREQ, SYS_CFG_PB_BUS);

and

  SYSTEMConfig(SYS_FREQ, SYS_CFG_WAIT_STATES);

and

  SYSTEMConfig(SYS_FREQ, SYS_CFG_PCACHE);

and try the program again with each. If you got the same results I did, you got a delay of about 11 seconds, 4 seconds, and just under 2 seconds, respectively, for the three cases. This indicates that just configuring the peripheral bus does nothing for us. This makes sense: in our bootloader, we already set both the system clock and the peripheral bus clock to 80 MHz, which is the maximum possible frequency for both. On the other hand, configuring the wait states gave us nearly a three times performance improvement. This means that this optimization reduced (from the default) the number of cycles the CPU waits for information requested from the flash memory. Finally, configuring the pre-fetch cache alone essentially gave us the entire speed-up. The pre-fetch cache stores recent instructions fetched from flash (program) memory and keeps it ready for use without flash wait states, and when possible, "runs ahead" to get future instructions so they are ready for the CPU without the flash wait cycles.

More Information

More information on the I/O ports can be found in Chapter 12 of the Data Sheet and Chapter 12 of the Reference Manual. Some special function registers (SFRs) are listed in Chapter 4 of the Data Sheet. The SET, CLR, and INV registers are described in Section 2 of the Reference Manual.

You can learn more about the system optimizations and pre-fetch cache by looking at the source code in pic32-libs/include/peripheral/{pcache.h,system.h}, the peripheral library documentation, section 9 of the Data Sheet, and Section 4 of the Reference Manual.

To gain a better appreciation of what is happening when you program your PIC32, take a look at NU32v2: A Detailed Look at Programming the PIC32.