Storing constant data in program memory
Original Assignment
Your PIC has a relatively large amount of program memory (32 Kbytes) but relatively little data memory (1536 bytes). For some applications, we want to have lookup tables or calibration data stored on our PIC, but we don't want it hogging data memory. This project is to demonstrate how to write a program that stores constant data in program memory. Test your ability to do this by creating a look-up table for the sin function. This is a 1-d array with integer index corresponding to an angle (e.g., numbers 0 to 89 if the index is in degrees; angles in other quadrants can be determined by simple transformations). Depending on your choice of int8, int16, or float to represent the number, what angle resolution can you use for the index before you reach the limits of program memory?
See p. 43 of the PIC MCU C Compiler book.
Finally, give sample code for storing data in the EEPROM, too.
Overview
The PIC has a relatively large amount of flash program memory (32 Kbytes) but relatively little data memory (1536 bytes of SRAM), as well as a very small amount of EEPROM (256 bytes). For some applications, we want to have lookup tables or calibration data stored on our PIC, but we don't want it hogging data memory. The CCS C Compiler provides a few different ways to use program memory for data, discussed below. We have also provided an example of how to create a look-up table for the sine function to illustrate one of these methods.
Constant Data
The CONST qualifier will place variables into flash program memory. If the keyword CONST is used before the identifier, the identifier is treated as a constant. These constants need to be initialized and cannot be changed at run-time.
The ROM qualifier puts data into flash program memory with 3 bytes per instruction space. The address used for ROM data is a true byte address not a physical address. The & operator can be used on ROM variables even though the address is logical not physical. Physical memory space is how the data is laid out on the memory in hardware, and may be spaced apart. This is in contrast to logical, or virtual memory, which is how the software views the memory.
The syntax is: const type name[size] = {values} Here's an example storing a list of numbers from 1 to 10 in program memory:
const int iCanCount[10] = {1,2,3,4,5,6,7,8,9,10};
You must initialize the constant variable when you declare it or the compiler will spit out an error at you. This means you cannot use a loop to directly initialize the constant variable (in the case of large arrays). It is also not possible to use a temporary variable to run calculations in a loop before storing in a constant variable because the compiler will not let you declare new variables after running the calculations in the loop.
#ROM Directive
Another method that can be used to assign data to program memory is the #ROM directive.
The syntax is: #rom address = {data, data, ... , data}
The following example places the numbers 1, 3, 5, 7, 9 into ROM addresses starting at 0x2000:
#rom 0x2000 = {1,3,5,7,9}
You can also put strings into program memory using the #ROM directive:
#rom 0x3000 = {"mechatronicsrocks"}
Built-in Functions
The compiler provides built in functions to place data in program memory.
write_program_eeprom(address,data);
- Writes data to program memory. data is stored in 16-bit chunks.
write_program_memory(address, dataptr, count);
- Writes count bytes of data from dataptr to address in program memory.
- Every fourth byte of data will not be written, this needs to be filled with 0x00.
Code
#ROM Directive Examples
Writes sine values to ROM addresses starting at 0x1000
#rom 0x1000 = {0,0.017452,0.034899,0.052336,0.069756,0.087156,0.104528,0.121869,0.139173,0.156434, 0.173648,0.190809,0.207912,0.224951,0.241922,0.258819,0.275637,0.292372,0.309017,0.325568, 0.34202,0.358368,0.374607,0.390731,0.406737,0.422618,0.438371,0.45399,0.469472,0.48481,0.5, 0.515038,0.529919,0.544639,0.559193,0.573576,0.587785,0.601815,0.615661,0.62932,0.642788, 0.656059,0.669131,0.681998,0.694658,0.707107,0.71934,0.731354,0.743145,0.75471,0.766044, 0.777146,0.788011,0.798636,0.809017,0.819152,0.829038,0.838671,0.848048,0.857167,0.866025, 0.87462,0.882948,0.891007,0.898794,0.906308,0.913545,0.920505,0.927184,0.93358,0.939693, 0.945519,0.951057,0.956305,0.961262,0.965926,0.970296,0.97437,0.978148,0.981627,0.984808, 0.987688,0.990268,0.992546,0.994522,0.996195,0.997564,0.99863,0.999391,0.999848};
Creating a look-up table for the sine function using CONST
With values of sine from 0-89°, we can calculate sine values for all 360°. Below is code storing a table of sine values from 0-89° with a angle resolution of 1° and algorithm for calculating sine values for 90-360°.
const float sineTable[90] = {0,0.017452,0.034899,0.052336,0.069756,0.087156,0.104528,0.121869,0.139173,0.156434, 0.173648,0.190809,0.207912,0.224951,0.241922,0.258819,0.275637,0.292372,0.309017,0.325568, 0.34202,0.358368,0.374607,0.390731,0.406737,0.422618,0.438371,0.45399,0.469472,0.48481,0.5, 0.515038,0.529919,0.544639,0.559193,0.573576,0.587785,0.601815,0.615661,0.62932,0.642788, 0.656059,0.669131,0.681998,0.694658,0.707107,0.71934,0.731354,0.743145,0.75471,0.766044, 0.777146,0.788011,0.798636,0.809017,0.819152,0.829038,0.838671,0.848048,0.857167,0.866025, 0.87462,0.882948,0.891007,0.898794,0.906308,0.913545,0.920505,0.927184,0.93358,0.939693, 0.945519,0.951057,0.956305,0.961262,0.965926,0.970296,0.97437,0.978148,0.981627,0.984808, 0.987688,0.990268,0.992546,0.994522,0.996195,0.997564,0.99863,0.999391,0.999848}; //To look up sine values from the table, you could use a function like the following: float sineLookup(index){ i = index % 360; //Is there a better way to implement this? if (i >= 0 && i < 90) return sineTable[i]; else if (i >= 90 && i < 180) return sineTable[179-i]; else if (i >= 180 && i < 270) return -sineTable[180-i]; else if (i >= 270 && i < 360) return -sineTable[359-i]; end }
Using a Loop to Write Constant Data
Although we must initialize a constant variable when we declare it, it is possible to use loops to calculate an array, which is then stored into program memory via other means.
The code below creates a list of 100 integers using a loop and writes them to program memory:
- include <stdlibm.h>
int * listptr; int i; listptr = calloc(100, sizeof(int)); //allocates memory space for temporary variable for(i=0x1000;i<=0x1064;i++){ listptr[i]=i; write_program_memory(i, listptr[i], 1);} free(listptr); //deallocates memory used by temporary variable for future use
The data can be retrieved by
Memory Management
The above sine table stores values as floats and is 360 bytes in size. Since the PIC has 32 KB of program memory, we could theoretically hold a sine lookup table precise to 0.01125° (32000/360 = 88.8x larger size; 1°/88.8 = 0.01125°).
- int8 = 8 bit number (1 byte); range 0 to 255 (2-3 digits)
- int16 = 16 bit number (2 bytes); range 0 to 65535 (4-5 digits)
- float = 32 bit number (4 bytes); range -1.5x10^45 to 3.4x10^38 (7-8 digits)
const int8 sineTable[90] = ...
Because int8 cannot hold decimal values, and can only have up to 256 different values, a table made with int8 values might be difficult. A more realistic version using int16 would be more useful, and could start off like this:
{0,175,349,523,697,872,1045,1219,1392,1564,1736, 1908,2079,2250,2419,2588,2756,2924,3090,3256...}
In your main program, you could insert a function that divides all these values by 10,000 to obtain the decimal value for the sine table. In the previous example, a sine table would take up 180 bytes. We could theoretically hold a sine lookup table precise to 0.00562° (32000/180 = 177.8x larger size; 1°/177.8 = 0.00562°).
Creating a sine look-up table using EEPROM
Writing a sine table to EEPROM:
float data[4]; for (i = 0,i <= 90>>2, i++) for (j = 0,j<4,j++) data[j]=sineTable[i<<2 + j]; end write_program_eeprom(i,data); end
To read, use:
read_program_eeprom(address)
References
- PIC MCU C Compiler
- PICmicro MCU C