Difference between revisions of "PIC32MX: Interfacing with Force Sensors from a Scale"
NathanHirsch (talk | contribs) |
JoshuaPeng (talk | contribs) |
||
Line 19: | Line 19: | ||
[[Image:Scale_picture.jpg | 200px]] [[Image:LAB5_Force_Sense_Load_Cell.png]] |
[[Image:Scale_picture.jpg | 200px]] [[Image:LAB5_Force_Sense_Load_Cell.png]] |
||
In order to read this very small change in voltage you need to use an [[http://www.mech.northwestern.edu/courses/433/Writeups/InstAmp/instamp.htm |
In order to read this very small change in voltage you need to use an [[http://www.mech.northwestern.edu/courses/433/Writeups/InstAmp/instamp.htm Instrumentation Amplifier]]. Instrumentation amplifiers read in two voltages and multiply the difference by a value specified by an external gain resistor. |
||
To complete the second half of the Wheatstone bridge a potentiometer is used. This potentiometer can be tuned to match the voltage produced by the load cell when no weight is applied. Therefore as more weight is applied the voltage out of the amplifier will increase until saturation of the amp is reached. This tunning is very important and can be time consuming because an initial offset of a few millivolts can force the amplifier to saturation. |
To complete the second half of the Wheatstone bridge a potentiometer is used. This potentiometer can be tuned to match the voltage produced by the load cell when no weight is applied. Therefore as more weight is applied the voltage out of the amplifier will increase until saturation of the amp is reached. This tunning is very important and can be time consuming because an initial offset of a few millivolts can force the amplifier to saturation. |
Revision as of 13:30, 12 February 2010
Original Assignment
Do not erase this section!
Your assignment is to use four analog inputs to continuously read four force sensors taken from a bathroom scale, and to display them on a PC screen as bars whose length corresponds to the force at the sensors. You will use Processing for the PC data acquisition and graphics.
Overview
A BME Senior Design project group is developing a device to measure the weight shifting ability of a child with Cerebral Palsy. The end goal is develop an interface that will allow the child to visually see on a screen how they are shifting their weight.
Our portion of the project involves designing the hardware to read the signals from 4 load cells and writing code to read in the load values to a PIC 32 microcontroller which is then sent to a PC via RS232. Additionally we developed an interface for the PC that visually represents the collected data in a useful and intuitive format.
Circuit
Each load sensor acts as a half bridge rectifier. When a potential difference is applied across the bridge, changes in load can be measured by sensing the voltage change at the middle of the bridge. This voltage change will be on the order of a few microvolts for most load cells.
In order to read this very small change in voltage you need to use an [Instrumentation Amplifier]. Instrumentation amplifiers read in two voltages and multiply the difference by a value specified by an external gain resistor.
To complete the second half of the Wheatstone bridge a potentiometer is used. This potentiometer can be tuned to match the voltage produced by the load cell when no weight is applied. Therefore as more weight is applied the voltage out of the amplifier will increase until saturation of the amp is reached. This tunning is very important and can be time consuming because an initial offset of a few millivolts can force the amplifier to saturation.
The signal that leaves the amp is fairly noisy so a low pass filter is used to smooth out the signal that is sent to the ADC.
PIC Code
The purpose of this code is to take the input signals (amplified voltage differences) from the 4 individual force sensors on the scale and output a string of 4 floats separated by spaces ending with a new line. This string will be sent out using RS232 and deciphered by Processing.
ADC: In order to use the Analog-to-Digital converter embedded in PIC, we used Nick’s example, PIC32MX: Analog Input. Copy all the lines in this link except for the infinite while loop. However, you want to have four analog inputs for this project therefore you will need to change the number of analog inputs since this example only uses two analog inputs. Do the following modifications in order to have four analog inputs.
- define PARAM2, you need four samples, so change ADC_SAMPLES_PER_INT_2 --> ADC_SAMPLES_PER_INT_4.
- define PARAM4, you also need to enable AN3 and AN4 as well with AN1 and AN2,
- define PARAM5, you don’t want to skip AN3 and AN4, so remove these two inputs from this parameter.
Interrupt Handler: This function will affect our code only if the PIC receives a data from the processing via RS232 cable. If the interrupt occurs, it will first check whether the receive input interrupt flag was generated or transmit output interrupt flag was generated. And if it was the receive input interrupt, then it will save the value it received to the volatile unsigned char data, which we declared as a global variable. Then, the next line of code is a switch statement. If it reads the character 'p' from volatile unsigned char data, which is sent from Processing when the 'zero out sensors' button is pressed, then it will record the initial values of the four sensors.
The full code can be found [link here].
"main.c"
Main Function
int main(void) { int pbClk; // Sets the B port to Analog Input AD1PCFG = 0xFFFF; // Configure the proper PB frequency and the number of wait states pbClk = SYSTEMConfigPerformance(SYS_FREQ); // Allow vector interrupts INTEnableSystemMultiVectoredInt(); mInitAllLEDs(); initUART2(pbClk); initADC(); while(1) { // read each sensor, subtract zero state value, top_left= ReadADC10(0)-top_left_initial; top_right= ReadADC10(1)-top_right_initial; bottom_left= ReadADC10(2)-bottom_left_initial; bottom_right= ReadADC10(3)-bottom_right_initial; //Send to PC via RS232 sendDataRS232(); } } //end main
Processing Code
The Processing portion of our lab involves 4 main sections:
1. Colorbars, colorbars();
continuously displaying the force applied onto each force sensor by using 4 bars that will grow or shrink depending on the amplitude of mass (force). The bars will also show the amplitude of the mass by changing colors. When 0 or little force is applied, then corresponding bar is black colored, at the max force, the bar is orchid (pink) colored.
2. XY-Plot, xyplot();
continuously displays the x- and y- position of the center of balance calculated between all 4 sensors with a dot on a xy-coordinate plane. So, if the person shifts his weight to the right side of scale, then the dot will move to the right in the x direction. If the person shifts his weight to the front of the sensor, then the dot will move up in the y direction.
3. X-position vs. Time (not a separate function)
continuously plots a dot for the x-position along a time axis. This plot will be useful to see how much the person shifts his/her weight to the left or right (sagittal plane) over time. Due to the window size and the speed of processing, the points will be plotted over a time period of about 20 seconds.
4. Y-position vs. time (not a separate function)
continuously plots a dot for the y-position along a time axis. This plot will be useful to see how much the person shifts his/her weight forward or backwards (coronal or frontal plane) over time. The code for this section is essentially the same as the x-position but edited to show y-position.
Other Important Functions:
1. Communication between the PC (Processing) and the PIC via RS232, void initSerial();
The purpose of InitSerial(); is to open a serial port on the PC and communicate with the PIC32. The code found here is essentially a modification of the ME333 Lab 4: Motor Control Processing code written by Nick Marchuk.
2. X-position, float xposition();
Calculates the x-position based on the contribution of each force sensor output and returns the resulting float value.
3. Y-position, float yposition();
Calculates the y-position based on the contribution of each force sensor output and returns the resulting float value.
4. Button to zero out force sensors
Adds a button to zero out the force sensors. Noise displaces our dot in the xy-plot from the center when we first turn on our circuit. There is an interrupt function in the main.c file that will do the "zeroing out" and output altered values once this button is pressed. The code for this button was taken from ME333: Motor Control Processing code written by Nick Marchuk.
General Notes:
Our code was written with the assumption that the inputs from the PIC (that initially comes from the 4 force sensors) will come in the form of a 4x1 array. It does not actually arrive in that form from the PIC, it actually arrives as a string of floats separated by spaces ending with a new line. The new line is deleted and the floats are extracted out, normalized between 0-255, and put into the "mass" array. All of the normalization, window dimension parameters, rectangle dimensions, etc. were set up with the 0-255 range and 1000x700 window size in mind. So if the values are not between 0-255 or the window size is altered, almost all of following code will be messed up. The x-position vs. time and y-position vs. time plots are not implemented as independent functions. The code for these plots are found at the very end of colorbars();.
"lab5.pde"
Initial Comments
/**************************************************** Team 26: Tod Reynolds, Pill Gun Park, Joshua Peng ME333 Intro to Mechatronics Lab 5: PIC32MX: Interfacing with Force Sensors from a Scale The following Processing code will extract values from the PIC using RS232 and store them in a 4x1 array with a range of 0-255 and generate 4 plots. A portion of the code will then execute x- and y-position calculations, normalize these points, and generate continuous data points to be displayed in the plots in the Processing window. Four bars will change in height and color according to the force (mass) exerted on the respective force sensor. The distribution of force across the scale (center of balance) will be displayed in a xy-coordinate plane. Two additional plots will display the x-position and y-position over a time period of about 20 seconds. ****************************************************/
Global Variables
//initialization of the serial variable that will hold the values sent from the PIC via RS232 import processing.serial.*; Serial[] myPorts = new Serial[1]; //the PIC will output 4 floats and we will first store the values into these 4 variables float input0; float input1; float input2; float input3; int n; //averaging variable int m = 511; //mapping variable //dimensions of our window will be 1000x700 float window_height = 700; float window_width = 1000; PFont fontA; //initializing our text font //the main "mass" 4x1 array that holds the values continuously sent from the 4 force sensors //we will refer to this array as the "mass array" in our comments float[] mass = new float[4]; //window dimension variable that is used to make the bargraph. The bx and by variables are //used so that the bargraph section could be more easily formatted in case we change the //window size. float bx = window_width/2/8; float by = window_height/2/8; int index; //color variables used to indicate the amplitude of the force applied to each sensor color c0; color c1; color c2; color c3; // buttons ImageButtons button_p;
Main Setup Function
void setup() { index = 0; InitSerial(); smooth(); //splitting the window into 5 separate areas and filling them with a 102 gray color size(int(window_width),int(window_height)); fill(102); rect(0,0,window_width/2,window_height/3); fill(102); rect(0,window_height/3,window_width/2,window_height/3); fill(102); rect(0,window_height*2/3,window_width/2,window_height/3); fill(102); rect(window_width/2,0,window_width/2,window_height/2); fill(102); rect(window_width/2,window_height/2,window_width/2,window_height/2); //filling inside of the x-position vs. time and y-position vs. time plots with white color fill(255); rect(25, int(window_height/3)+29, int(window_width/2)-49, int(window_height/3)-59); fill(255); rect(25, int(window_height*2/3)+29, int(window_width/2)-49, int(window_height/3)-59); // Define and create image button PImage b = loadImage("base_p.jpg"); PImage r = loadImage("roll_p.jpg"); PImage d = loadImage("down_p.jpg"); int x = 20; int y = 100; int w = b.width; int h = b.height; char c = 'p'; button_p = new ImageButtons(x, y, w, h, b, r, d, c); }
Main Draw Function
void draw() { //when we first tried to see if each of the 4 parts in our code worked, we assigned the mass array to pick //up the cursor position in the window. /* mass[0] = ((1000-mouseX)/7.84314)+((700-mouseY)/5.4902); mass[1] = (mouseX/7.84314)+((700-mouseY)/5.4902); mass[2] = ((1000-mouseX)/7.84314)+(mouseY/5.4902); mass[3] = (mouseX/7.84314)+(mouseY/5.4902); */ button_p.update(); button_p.display(); //initializing font we want to use fontA = loadFont("Calibri-Bold-16.vlw"); textFont(fontA); /*calling our xy-plot and colorbars functions. The x-position vs. time and y-position vs. time plots are not actually separate functions. They are a short section of code found at the very end of the colorbars function. In order to make the x-position vs. time and y-position vs. time plots work we needed variables found only in colorbars. */ xyplot(); colorbars(); }
Communication between the PC (Processing) and the PIC via RS232
void InitSerial() { // initialize the serial port // List all the available serial ports // you want the one that you plugged in println(Serial.list()); String portList = Serial.list()[0]; // this assumes the COM port you want is the first one, change the 0 to the place of your comport in the list that appears in the debug window myPorts[0] = new Serial(this, portList, 19200); // read bytes into a buffer until you get a linefeed (ASCII 10): myPorts[0].bufferUntil('\n'); } // serial event, check which port generated the event, just in case there are more than 1 ports open void serialEvent(Serial thisPort) { // variable to hold the number of the port: int portNumber = -1; // iterate over the list of ports opened, and match the // one that generated this event: for (int p = 0; p < myPorts.length; p++) { if (thisPort == myPorts[p]) { portNumber = p; } } // read the serial buffer until a newline appears String myString = thisPort.readStringUntil('\n'); // if you got any bytes other than the newline if (myString != null) { myString = trim(myString); // ditch the newline // split the string at the spaces, save as integers float line_received[] = float(split(myString, ' ')); // grab the data if ((line_received.length == 4) && (portNumber==0)){ if (index >= 4){ index = 0; } /*setting the ranges for the values received to be between 0-255, then putting those values into our mass array Right now, we are using a intermediate variable (inputx) to carry the value to the mass array just incase we need a variable to edit without having to edit the mass array values. */ /* mass[0] = (line_received[0]); mass[1] = (line_received[1]); mass[2] = (line_received[2]); mass[3] = (line_received[3]); */ input0 = map(line_received[0],0,m,0,255); input1 = map(line_received[1],0,m,0,255); input2 = map(line_received[2],0,m,0,255); input3 = map(line_received[3],0,m,0,255); /*taking in the last 5 input values from the PIC and taking the average. the average the point we put into the mass array. Averaging should smooth out the response (dot movement on the xy-plot). */ if(n==5) { n=0; } else { a0[n] = input0; a1[n] = input1; a2[n] = input2; a3[n] = input3; } mass[0] = (a0[0] + a0[1] + a0[2] +a0[3] + a0[4])/n; mass[1] = (a1[0] + a1[1] + a1[2] +a1[3] + a1[4])/n; mass[2] = (a2[0] + a2[1] + a2[2] +a2[3] + a2[4])/n; mass[3] = (a3[0] + a3[1] + a3[2] +a3[3] + a3[4])/n; if (input0 < 0) { mass[0] = 0; } else if (input0 >= 0) { mass[0] = input0; } if (input1 < 0) { mass[1] = 0; } else if (input1 >= 0) { mass[1] = input1; } if (input2 < 0) { mass[2] = 0; } else if (input2 >= 0) { mass[2] = input2; } if (input3 < 0) { mass[3] = 0; } else if (input3 >= 0) { mass[3] = input3; } n++; index++; } } } // end serialEvent
XY-Plot
void xyplot(){ //setting xy-plot window dimensions, plotting x-axis and y-axis lines, and plotting the actual point that //moves around in the xy-coordinate plane float sizeofwindow = window_width/2-2*window_width/10; float j = 510; fill(255); strokeWeight(1); rect(window_width/2+window_width/10,window_height/2+window_height/28,sizeofwindow,sizeofwindow); strokeWeight(1); stroke(75); line(.75*window_width, window_height/2+window_height/28, .75*window_width, window_height-window_height/28); line(window_width/2+window_width/10, .75*window_height, window_width-window_width/10, .75*window_height); float x = (sizeofwindow/j)*xposition(); float y = (sizeofwindow/j)*yposition(); stroke(c3); fill(0); strokeWeight(5); point(x+window_width*3/4,y+window_height*3/4); strokeWeight(1); //displaying text and titles, note that titles may be different than just "colorbars" and "xy-plot," //but they are the same thing. fill(0); text("Team 26: Tod Reynolds, Pill Park, Joshua Peng", 4, 16); text("Lab 5: PIC32MX: Interfacing with Force Sensors from a Scale", 4, 36); text("Mass Amplitude Colorbars", window_width/2+5, 16); text("Center of Balance Plot", window_width/2+5, window_height/2+16); text("X-position", window_width*3/4-window_width/23,window_height-10); text("Y-position", window_width/2+15, window_height*3/4); text("Sagittal Shift / Time", 5, window_height/3+16); text("Coronal Shift / Time", 5, window_height*2/3+16); text("left", (window_width/4)-15, window_height/3+26); text("forward", (window_width/4)-30, window_height*2/3+26); text("right", (window_width/4)-20, window_height*2/3-16); text("backward", (window_width/4)-35, window_height-16); }
X-position
float xposition(){ //xposition(); returns a float value that specifies the x-position for the //xy-plot, x-position vs. time, and y-position vs. time plots float L; float R; float Xpos; L = (mass[0]+mass[2])/2; R = (mass[1]+mass[3])/2; Xpos = R-L; return Xpos; }
Y-position
float yposition(){ //yposition(); returns a float value that specifies the y-position for the //xy-plot, x-position vs. time, and y-position vs. time plots float T; float B; float Ypos; T = (mass[0]+mass[1])/2; B = (mass[2]+mass[3])/2; Ypos = B-T; return Ypos; }
Colorbars
void colorbars() { float x = window_width/2; float y = 0; //initializing lots of variables to hold values for the mass array, rectangle positions, and color float s0 = mass[0]; float s1 = mass[1]; float s2 = mass[2]; float s3 = mass[3]; color r0; color r1; color r2; color r3; //the 9 colors with rgb values that we will transition through as the mass amplitude increases color black = color(0, 0, 0); color plum = color(68, 0, 51); color navy = color(0, 0, 128); color sky = color(0, 191, 255); color lime = color(127, 255, 0); color sun = color(255, 255, 0); color fire = color(250, 140, 0); color tomato = color(255, 0, 0); color orchid = color(199, 21, 133); //text labels incase we want to label the mass amplitude values /* String str0 = "Left Top Sensor Mass: "; String str1 = "Right Top Sensor Mass: "; String str2 = "Left Bottom Sensor Mass: "; String str3 = "Right Bottom Sensor Mass: "; */ /*the next section of code creates color intervals and the colorbars. Since we are assuming that each of the 4 floats in the mass array will be values between 0-255, we created 8 intervals for color interpolation. Each interval is 32 points long, so in total we will have 256 points (8x32 = 256). The 8 intervals are: black to plum (0-31) plum to navy (32-63) navy to sky (64-95) sky to lime (96-127) lime to sun (128-159) sun to fire (160-191) fire to tomato (192-223) tomato to orchid (224-255) Colorbars are rectangles with a width of (window_width/4) and a height varying according to the mass amplitude. The max height is (window_height/4). Since the PIC is continuously sending different values in, this section of code (that is called in draw();) is run over and over again, as if in a infinite loop. The general algorithm for the colorbars is first to "erase" the last rectangle by plotting a rectangle filled with the background color and with no stroke, and then to plot a new rectangle on top. This "erasing" is so that you do not see the last rectangle behind the current rectangle. */ //sensor0 colorbars //please note that this next section of code is basically repeated 3 more times to create 3 more bars if (s0 <= 31) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(black, plum, s0/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 63) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(plum, navy, (s0-32)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 95) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(navy, sky, (s0-63)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 127) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(sky, lime, (s0-95)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 159) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(lime, sun, (s0-127)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 191) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(sun, fire, (s0-159)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 223) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(fire, tomato, (s0-191)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } else if (s0 <= 255) { noStroke(); fill(102); rect((x+bx), 40, bx*2.1, by*3); c0 = lerpColor(tomato, orchid, (s0-223)/32); stroke(0); fill(c0); rect((x+bx), (3*by)-(2*by)*(mass[0]/255), bx*2, (2*by)*(mass[0]/255)); } //sensor1 colorbars if (s1 <= 31) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(black, plum, s1/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 63) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(plum, navy, (s1-32)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 95) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(navy, sky, (s1-63)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 127) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(sky, lime, (s1-95)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 159) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(lime, sun, (s1-127)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 191) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(sun, fire, (s1-159)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 223) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(fire, tomato, (s1-191)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } else if (s1 <= 255) { noStroke(); fill(102); rect((x+(bx*5)), 40, bx*2.1, by*3); c1 = lerpColor(tomato, orchid, (s1-223)/32); stroke(0); fill(c1); rect((x+(bx*5)), (3*by)-(2*by)*(mass[1]/255), bx*2, (2*by)*(mass[1]/255)); } //sensor2 colorbars if (s2 <= 31) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(black, plum, s2/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 63) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(plum, navy, (s2-32)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 95) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(navy, sky, (s2-63)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 127) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(sky, lime, (s2-95)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 159) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(lime, sun, (s2-127)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 191) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(sun, fire, (s2-159)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 223) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(fire, tomato, (s2-191)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } else if (s2 <= 255) { noStroke(); fill(102); rect((x+bx), 4*by, bx*2.1, 3*by); c2 = lerpColor(tomato, orchid, (s2-223)/32); stroke(0); fill(c2); rect((x+bx), (7*by)-(2*by)*(mass[2]/255), bx*2, (2*by)*(mass[2]/255)); } //sensor3 colorbars if (s3 <= 31) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(black, plum, s3/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 63) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(plum, navy, (s3-32)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 95) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(navy, sky, (s3-63)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 127) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(sky, lime, (s3-95)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 159) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(lime, sun, (s3-127)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 191) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(sun, fire, (s3-159)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 223) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(fire, tomato, (s3-191)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } else if (s3 <= 255) { noStroke(); fill(102); rect((x+(bx*5)), 4*by, bx*2.1, 3*by); c3 = lerpColor(tomato, orchid, (s3-223)/32); stroke(0); fill(c3); rect((x+(bx*5)), (7*by)-(2*by)*(mass[3]/255), bx*2, (2*by)*(mass[3]/255)); } //displaying text for mass /* PFont font; font = loadFont("Calibri-18.vlw"); textFont(font, 18); fill(0); text(str0, x+bx, 3.1*by, 300, 30); text(str1, x+(bx*5), 3.1*by, 300, 30); text(str2, x+bx, 7.1*by, 300, 30); text(str3, x+(bx*5), 7.1*by, 300, 30); */ //displaying the mass amplitude values. We are also using a grayed-out rectangle to erase the previous text here noStroke(); fill(102); rect(x+bx, 3.5*by, bx*2.1, -12); fill(0); text(s0, x+bx, 3.5*by); fill(102); rect(x+(bx*5), 3.5*by, bx*2.1, -12); fill(0); text(s1, x+(bx*5), 3.5*by); fill(102); rect(x+bx, 7.5*by, bx*2.1, -12); fill(0); text(s2, x+bx, 7.5*by); fill(102); rect(x+(bx*5), 7.5*by, bx*2.1, -12); fill(0); text(s3, x+(bx*5), 7.5*by);
Creating color references next to the colorbars (found within colorbars();)
//color references, these are guides next to the colorbars to show what colors to expect at certain //mass amplitudes. These references are 5 pixels wide and 88 pixels long and similarly have 8 intervals //for color interpolation. for (float i=0; i<=87; i++) { if (i <= 10) { r0 = lerpColor(black, plum, i/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 21) { r0 = lerpColor(plum, navy, (i-10)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 32) { r0 = lerpColor(navy, sky, (i-21)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 43) { r0 = lerpColor(sky, lime, (i-32)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 54) { r0 = lerpColor(lime, sun, (i-43)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 65) { r0 = lerpColor(sun, fire, (i-54)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 76) { r0 = lerpColor(fire, tomato, (i-65)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } else if (i <= 87) { r0 = lerpColor(tomato, orchid, (i-76)/11); stroke(r0); line((3*bx+10+window_width/2), (by*3)-i, (3*bx)+15+window_width/2, (by*3)-i); line((7*bx+10+window_width/2), (by*3)-i, (7*bx)+15+window_width/2, (by*3)-i); line((3*bx+10+window_width/2), (by*7)-i, (3*bx)+15+window_width/2, (by*7)-i); line((7*bx+10+window_width/2), (by*7)-i, (7*bx)+15+window_width/2, (by*7)-i); } } //creating an outline around the color references noFill(); stroke(0); rect((3*bx+9+window_width/2), (by*3), 7, -88); rect((7*bx+9+window_width/2), (by*3), 7, -88); rect((3*bx+9+window_width/2), (by*7), 7, -88); rect((7*bx+9+window_width/2), (by*7), 7, -88);
X-position vs. time and Y-position vs. time plots section found inside colorbars();
/*x-position vs time plot we use the same calculations as in the xposition(); and yposition();. We are also using the "erasing rectangle" algorithm in plotting points. The speed of dot-plotting (according to the x-position) is the speed the computer can run through draw(); because a dot is plotted each time the code for this section is processed. After a dot is plotted, a rectangle including that dot is copied and moved to the right 1 dot-width to the right. The original dot is erased with a erasing rectangle 1 dot-width long. Then, the next dot is plotted where the last dot was originally plotted (at the very left of the window) when this section of code is run through again. */ stroke(max(c0,c2)); float L; float R; float Xpos; L = (mass[0]+mass[2])/2; R = (mass[1]+mass[3])/2; Xpos = R-L; strokeWeight(4); point(29,(Xpos/3.04)+window_height/2); strokeWeight(1); copy(27, int(window_height/3)+30, int(window_width/2)-54, int(window_height/3)-60, 30, int(window_height/3)+30, int(window_width/2)-54, int(window_height/3)-60); fill(255); noStroke(); rect(26, int(window_height/3)+30, 4, int(window_height/3)-60); //y-position vs time plot stroke(max(c0,c1)); float T; float B; float Ypos; T = (mass[0]+mass[1])/2; B = (mass[2]+mass[3])/2; Ypos = B-T; strokeWeight(4); point(29,(Ypos/3.04)+window_height*0.8333); strokeWeight(1); copy(27, int(window_height*2/3)+30, int(window_width/2)-54, int(window_height/3)-60, 30, int(window_height*2/3)+30, int(window_width/2)-54, int(window_height/3)-60); fill(255); noStroke(); rect(26, int(window_height*2/3)+30, 4, int(window_height/3)-60); //midline for x-position vs. time, and y-position vs. time plots stroke(75); line(26, int(window_height*0.8333), int(window_width/2)-25, int(window_height*0.8333)); line(26, int(window_height/2), int(window_width/2)-25, int(window_height/2)); }
Displaying the button to zero out our force sensors
class Button { int x, y; int w, h; color basecolor, highlightcolor; color currentcolor; boolean over = false; boolean pressed = false; void pressed() { if(over && mousePressed) { pressed = true; } else { pressed = false; } } boolean overRect(int x, int y, int width, int height) { if (mouseX >= x && mouseX <= x+width && mouseY >= y && mouseY <= y+height) { return true; } else { return false; } } } class ImageButtons extends Button { PImage base; PImage roll; PImage down; PImage currentimage; char send_char; ImageButtons(int ix, int iy, int iw, int ih, PImage ibase, PImage iroll, PImage idown, char isend_char) { x = ix; y = iy; w = iw; h = ih; base = ibase; roll = iroll; down = idown; currentimage = base; send_char = isend_char; } void update() { over(); pressed(); if(pressed) { currentimage = down; myPorts[0].write(send_char); } else if (over){ currentimage = roll; } else { currentimage = base; } } void over() { if( overRect(x, y, w, h) ) { over = true; } else { over = false; } } void display() { image(currentimage, x, y); } }