Storing constant data in program memory

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Original Assignment

Your PIC has a relatively large amount of program memory (32 Kbytes) but relatively little data memory (1536 bytes). For some applications, we want to have lookup tables or calibration data stored on our PIC, but we don't want it hogging data memory. This project is to demonstrate how to write a program that stores constant data in program memory. Test your ability to do this by creating a look-up table for the sin function. This is a 1-d array with integer index corresponding to an angle (e.g., numbers 0 to 89 if the index is in degrees; angles in other quadrants can be determined by simple transformations). Depending on your choice of int8, int16, or float to represent the number, what angle resolution can you use for the index before you reach the limits of program memory?

See p. 43 of the PIC MCU C Compiler book.

Finally, give sample code for storing data in the EEPROM, too.

Overview

The PIC has a relatively large amount of program memory (32 Kbytes) but relatively little data memory (1536 bytes). For some applications, we want to have lookup tables or calibration data stored on our PIC, but we don't want it hogging data memory. The CCS C Compiler provides a few different ways to use program memory for data, discussed below. We have also provided an example of how to create a look-up table for the sine function to illustrate one of these methods.

32 KB of flash program memory 1536 bytes SRAM 256 bytes EEPROM

Constant Data

The CONST qualifier will place variables into program memory. If the keyword CONST is used before the identifier, the identifier is treated as a constant. These constants need to be initialized and cannot be changed at run-time.

The ROM qualifier puts data in program memory with 3 bytes per instruction space. The address used for ROM data is a true byte address not a physical address. The & operator can be used on ROM variables even though the address is logical not physical.

The syntax is: const type name[size] = {values} Here's an example storing a list of numbers from 1 to 10 in program memory:

const int iCanCount[10] = {1,2,3,4,5,6,7,8,9,10};

You must initialize the constant variable when you declare it or the compiler will spit out an error at you. Which means, unfortunately, you can't do something like:

const int listOfNumbers[100];
for (i = 0; i < 100; i++)
    listOfNumbers[i] = i;
end

What you may be able to do, though, is this:

int * temp;
temp = (int*) calloc(num, sizeof(int)); //allocates memory space for temporary variable
for (i = 0; i < 100; i++)
    temp[i] = i;
end
const int listOfNumbers[100] = temp; //still need to try this...
free(temp); //deallocates memory used by temporary variable for future use

#ROM Directive

Another method that can be used to assign data to program memory is the #ROM directive.

The syntax is: #rom address = {data, data, ... , data}

The following example places the numbers 1, 3, 5, 7, 9 into ROM addresses starting at 0x2000:

#rom 0x2000 = {1, 3, 5, 7, 9}

You can also put strings into program memory using the #ROM directive:

#rom 0x3000 = {"mechatronicsrocks"}

Built-in Functions

The compiler provides built in functions to place data in program memory.

write_program_eeprom(address,data);

  • Writes data to program memory. data is stored in 16-bit chunks.

write_program_memory(address, dataptr, count);

  • Writes count bytes of data from dataptr to address in program memory.
  • Every fourth byte of data will not be written, this needs to be filled with 0x00.

Code

#ROM Directive Examples

Writes sine values to ROM addresses starting at 0x1000

#rom 0x1000 = {0,0.017452,0.034899,0.052336,0.069756,0.087156,0.104528,0.121869,0.139173,0.156434,
   0.173648,0.190809,0.207912,0.224951,0.241922,0.258819,0.275637,0.292372,0.309017,0.325568,
   0.34202,0.358368,0.374607,0.390731,0.406737,0.422618,0.438371,0.45399,0.469472,0.48481,0.5,
   0.515038,0.529919,0.544639,0.559193,0.573576,0.587785,0.601815,0.615661,0.62932,0.642788,
   0.656059,0.669131,0.681998,0.694658,0.707107,0.71934,0.731354,0.743145,0.75471,0.766044,
   0.777146,0.788011,0.798636,0.809017,0.819152,0.829038,0.838671,0.848048,0.857167,0.866025,
   0.87462,0.882948,0.891007,0.898794,0.906308,0.913545,0.920505,0.927184,0.93358,0.939693,
   0.945519,0.951057,0.956305,0.961262,0.965926,0.970296,0.97437,0.978148,0.981627,0.984808,
   0.987688,0.990268,0.992546,0.994522,0.996195,0.997564,0.99863,0.999391,0.999848};

Creating a look-up table for the sine function using CONST

  • int8 = 8 bit number (1 byte); range 0 to 255 (2-3 digits)
  • int16 = 16 bit number (2 bytes); range 0 to 65535 (4-5 digits)
  • float = 32 bit number (4 bytes); range -1.5x10^45 to 3.4x10^38 (7-8 digits)

With values of sine from 0-89°, we can calculate sine values for all 360°. Below is code storing a table of sine values from 0-89° with a angle resolution of 1° and algorithm for calculating sine values for 90-360°.

const float sineTable[90] =
    {0,0.017452,0.034899,0.052336,0.069756,0.087156,0.104528,0.121869,0.139173,0.156434,
    0.173648,0.190809,0.207912,0.224951,0.241922,0.258819,0.275637,0.292372,0.309017,0.325568,
    0.34202,0.358368,0.374607,0.390731,0.406737,0.422618,0.438371,0.45399,0.469472,0.48481,0.5,
    0.515038,0.529919,0.544639,0.559193,0.573576,0.587785,0.601815,0.615661,0.62932,0.642788,
    0.656059,0.669131,0.681998,0.694658,0.707107,0.71934,0.731354,0.743145,0.75471,0.766044,
    0.777146,0.788011,0.798636,0.809017,0.819152,0.829038,0.838671,0.848048,0.857167,0.866025,
    0.87462,0.882948,0.891007,0.898794,0.906308,0.913545,0.920505,0.927184,0.93358,0.939693,
    0.945519,0.951057,0.956305,0.961262,0.965926,0.970296,0.97437,0.978148,0.981627,0.984808,
    0.987688,0.990268,0.992546,0.994522,0.996195,0.997564,0.99863,0.999391,0.999848};

//To look up sine values from the table, you could use a function like the following:
float sineLookup(index){
    i = index % 360; //Is there a better way to implement this?
    if (i >= 0 && i < 90)
        return sineTable[i];
    else if (i >= 90 && i < 180)
        return sineTable[179-i];
    else if (i >= 180 && i < 270)
        return -sineTable[180-i];
    else if (i >= 270 && i < 360)
        return -sineTable[359-i];
    end
}

Memory Management

This table stores values as floats and is 360 bytes in size. Since the PIC has 32 KB of program memory, we could theoretically hold a sine lookup table precise to 0.01125° (32000/360 = 88.8x larger size; 1°/88.8 = 0.01125°).

const int8 sineTable[90] = ...

Because int8 cannot hold decimal values, and can only have up to 256 different values, a table made with int8 values might be difficult. A more realistic version using int16 would be more useful, and could start off like this:

{0,175,349,523,697,872,1045,1219,1392,1564,1736,
1908,2079,2250,2419,2588,2756,2924,3090,3256...}

In your main program, you could insert a function that divides all these values by 10,000 to obtain the decimal value for the sine table. In the previous example, a sine table would take up 180 bytes. We could theoretically hold a sine lookup table precise to 0.00562° (32000/180 = 177.8x larger size; 1°/177.8 = 0.00562°).

Creating a sine look-up table using EEPROM

Writing a sine table to EEPROM:

float data[4];
for (i = 0,i <= 90>>2, i++)
    for (j = 0,j<4,j++)
        data[j]=sineTable[i<<2 + j];
    end
    write_program_eeprom(i,data);
end

To read, use:

read_program_eeprom(address)


References